Let’s face it: World of Warcraft is by now a very old game. Constant updates have helped it endure the ravages of time better than most video games, but by now it can’t help but show its age. At this point more recent MMOs have surpassed in many areas.
Many, but not quite all. There are still a few specific things that Blizzard’s juggernaut does better than any other game.
It always confuses me that I don’t see more discussion of the active mitigation tanking model. For me, it was a revolution.
In most MMOs, tanking is mainly about holding aggro. The tank fights a constant tug of war… Continue reading
Being in front of a computer all day at work can really suck when you like relaxing in front of a computer at home. There is one advantage of such an office job though (depending on your company’s restrictions). Computers connect to the internet via browsers which have games accessible from anywhere. So that means you don’t have to fear “all work and no play” turning you into a dull boy who kills people. Basically, playing games at work prevents murder so tell that to you’re boss if you get caught.
Also, by reading this article and/or playing games at work, you may not hold MMOBro liable for any jobs that you are fired from. While we may think games at work are great, more conventional (i.e. lame) bosses… Continue reading
These days it feels like you can’t swing an epic Sword of Valor in the MMO space without hitting three or four survival sandboxes. They’re the latest trend every developer is eager to jump on, following WoW clones and MOBAs.
But this is one fad that’s mostly passed me by. There are a few reasons for this, but one of the biggest is the focus on PvP that dominates the survival sandbox genre. I’m not a big fan of PvP, and I’m even less a fan of the free for all anarchy that is the preferred style of competition in survival games.
PvE-focused survival games are rare, and multiplayer versions thereof… Continue reading
If there’s one thing Blizzard seems to love, it’s revamping games. They never seem to be able to go very long without some sort of major overhaul to one of their titles. The most recent game to get this treatment is Heroes of the Storm, having recently been given a quasi-relaunch as “Heroes of the Storm 2.0.”
I used to be a big-time Heroes player, having been invited to the technical alpha and playing regularly up to the official launch and for some time after. However, I had started to lose interest in recent months.
2.0 seemed like a good opportunity to revisit the game, but would it reignite my… Continue reading
Perhaps you’ve done it yourself: ragequitting an MMO. After all, falling in love with an online game is something that happens to many of us. As you spend many hours in the MMO of your choice and the years progress, things will inevitably change, and not always in a direction you like. Where did the magic go? You may have written several threads with your concerns on the official forum. You may have included suggestions that would fix the game for you, but it all falls on deaf ears.
The changes you dread so much are still happening and suddenly you realise that logging in makes you feel frustrated rather than happy. This may be the time to “hit them where it hurts”, unsub and logout of the game… Continue reading
Variety is the spice of life. Developers of MMORPGs like World of Warcraft and Archeage would have you believe such variety could be sourced within their small corners of the world. Not so. One must look beyond the horizon to see the world in its entirety. No one game can do it all. While it’s easy to grow complacent playing the same game, it ultimately leads to malcontent. The social nature of MMORPGs can often keep us around well past its natural life. That’s not inherently bad – friends are good, after all. But it puts the gameplay on the back burner. For a video game, that seems like a big issue. The only way to regain clarity is to take a break. Play a single player game… Continue reading