Perhaps you’ve done it yourself: ragequitting an MMO. After all, falling in love with an online game is something that happens to many of us. As you spend many hours in the MMO of your choice and the years progress, things will inevitably change, and not always in a direction you like. Where did the magic go? You may have written several threads with your concerns on the official forum. You may have included suggestions that would fix the game for you, but it all falls on deaf ears.
The changes you dread so much are still happening and suddenly you realise that logging in makes you feel frustrated rather than happy. This may be the time to “hit them where it hurts”, unsub and logout of the game… Continue reading
Variety is the spice of life. Developers of MMORPGs like World of Warcraft and Archeage would have you believe such variety could be sourced within their small corners of the world. Not so. One must look beyond the horizon to see the world in its entirety. No one game can do it all. While it’s easy to grow complacent playing the same game, it ultimately leads to malcontent. The social nature of MMORPGs can often keep us around well past its natural life. That’s not inherently bad – friends are good, after all. But it puts the gameplay on the back burner. For a video game, that seems like a big issue. The only way to regain clarity is to take a break. Play a single player game… Continue reading
When World of Warcraft achieved a heretofore unknown level of success for an MMORPG, everyone and their monkey wanted a piece of the action. As a result, the MMO industry experienced a long stretch where nearly every big name release sought to copy most of the core mechanics of Blizzard’s juggernaut.
“WoW clones,” they were dubbed, and while fans often rankle when the term is applied to their favorite game, more often than not the shoe fits. Sure, most of them had some special twist to the formula that they shouted from the rooftops in an attempt to stand out, but at their core they embodied the same core formula. Tab… Continue reading
The blessing and the curse of being an MMO writer is that there’s never any shortage of hot button issues to talk about. Hardly a month seems to go by without some massive controversy exploding within the community.
Right now, the bombshell du jour is Funcom’s decision to “relaunch” The Secret World as a new game, Secret World Legends. It is a massive overhaul and reboot with very little precedent in the MMO world.
Funcom is therefore sailing into uncharted waters, and its fans are therefore understandably anxious about what is to come. Let’s take a look at what this relaunch entails, what we can learn from similar overhauls of… Continue reading
Whether it’s attributes on gear or points spent on the character sheet, character stats are one of the most universal aspects of MMORPG design. If you looked hard enough, you might be able to find some MMOs without character stats, but it’d be a pretty short list.
And yet there are a lot of problems inherent with the way MMOs handle character stats. These problems are so fundamental and so widespread that you probably don’t even think about them most of the time, but they’re no less real despite that, and I have a much harder time identifying what good stats actually do.
Have you noticed that things are a bit quieter than usual in your MMO lately? Are the streets of Stormwind a little barren? Is the fleet not quite buzzing as much as it usually does? Is the crowd in Cyrodiil a bit thinner?
If you’re finding that the online population is looking a bit smaller all of a sudden, you can probably place the blame on Mass Effect: Andromeda. Bioware’s juggernaut release has drawn the attention of almost everyone with any interest in RPGs, and one would expect plenty of MMO players to dive into it. I know I have.
While playing Andromeda, I can’t help but compare it to MMORPGs… Continue reading