RMT. Real money trading. The nasty three letter acronym associated with gold farming, pay to win, and bots. It’s existed in MMOs for the better part of two decades, back when Ultima Online gold traded at higher exchange rates (200 gold to $1 USD) than the Italian Lira, Hungarian Forint, Indonesian Rupiah, Vietnamese Dong, Colombian Peso, and several other real world countries (250 to 14,000 units to $1 USD). This was in era where all real money trading took place on eBay (sometimes facilitated by company employees), before more specialized shops opened their doors.
People will kill to become a Colombian millionaire.
Eventually, massive inflation sets in because wolves… Continue reading
StarCraft II’s co-op mode has become something of a sleeper hit after its release with the Legacy of the Void expansion last autumn. Despite minimal attention from gaming media, it’s developed a thriving community of players and is now at least as popular as StarCraft II’s famed PvP.
SC2’s co-op got some major shake-ups this month with the addition of a new playable commander, fan favorite Alarak, and a new map, Mist Opportunities, in the 3.6 patch.
Sometimes, it’s nice to take a break from MMOs. Being an avid co-op player myself, I was eager to get my hands on these new updates.
The Tal’darim… Continue reading
We’re now well into the second week of World of Warcraft: Legion, and while the “new expansion smell” is still in full effect, people are beginning to settle in. I’m very much the sort of person who likes to stop and smell the roses, so I’m not as progressed as some people, but I think I’m starting to get a feel for what sort of an expansion Legion is.
So far, Legion is looking good. I’ve certainly been enjoying myself so far, and while there have been complaints here and there, the feedback from the community seems mostly positive so far. If nothing else I think we can say with certainty… Continue reading
No, I’m not announcing a Dark Souls MMO, but the popular series has all the makings to deliver one. It’s hard for me not to dream about it when both the series and genre are so dear to me. Sure, the group sizes aren’t very large, but the game already feels interactive on a broad scale. Players can view messages left from hundreds of thousands of players. Covenants represent play types from cooperative to self challenging to murderous. All walks of life can be found in the multiplayer arena that is Dark Souls. In fact, I’d almost argue that Demon’s Souls, the precursor to Dark Souls, qualified. The World Tendency provided a persistent… Continue reading