Few issues in the MMO community stir up strong feelings the way lockboxes do. These virtual gambling devices stir up a level of hatred and vitriol unmatched by any other issue in the MMO world. And yet, they continue to propagate unchecked through our virtual worlds, despite the best efforts of the community.
If I may play Devil’s advocate here for a moment, I think the time may have come for us to take a step back and examine whether all the furor over lockboxes is really productive. It’s clear that lockboxes are here to stay, so perhaps it’s time for us to learn how to live with them.
In Elder Scrolls Online, player gear can be customized in a number of ways. One such way is through traits, which can add effects like more damage, penetration, healing, etc. Training is one of those traits, and I hate it. You wouldn’t think so given its effect of increasing EXP gained from ALL sources. I must be crazy, right? Who doesn’t like leveling up faster?! Yet never have EXP bonuses felt so tainted as they do with training gear.
Training gear has a massive impact on leveling speed. Depending on the quality of the individual pieces, a full training set can increase EXP gains by over 80%. It’s really hard to pass that up in a genre that is first and foremost about advancing one’s character. And it’s nice… Continue reading
Elder Scrolls Online and The Secret World are games with a lot in common. They’re both highly story-driven and solo-friendly. And they both have highly flexible build systems that give you great freedom in how to construct your character.
But which system is superior? Let’s break it down.
How they work:
The Secret World has a pretty unusual take on character progression. There are no classes at all, and every character has access to all 500+ abilities in the game, organized in a complex menu called the ability wheel.
The ability wheel is divided into sections based on the game’s nine weapon types, as well as three small miscellaneous skill lines roughly… Continue reading
More than any subset of gamers, MMO players fall in love with a game’s potential. We’ve also been burned the hardest, making for a oddly cynical yet idealistic crowd. These two facets of our identity make for an interesting reaction to crowdfunding campaigns on places like Kickstarter and Indiegogo. As potential backers, it’s fair to question the practicality in backing an MMO’s campaign. Crowdfunded MMOs in 2016 weren’t quite as exciting as some years’ past, but this article didn’t get to 1,400+ words with nothing to show.
How did the below campaigns perform? Is the money that people requested even enough to fulfill their design goals? Are the timelines for delivery remotely reasonable? Is there enough experience on the team to even deliver the technical challenge that is an… Continue reading
2016 has come and gone and now it’s time to reminisce about what turned out to be a great year in gaming. Tyler Bro and I have compiled our three favorite games we played in the past year. Most of them didn’t actually release last year, but that only shows one of the great things about gaming. Multiplayer games especially tend to evolve over time and many are in better shape than we’ve ever seen.
I’ve fallen in love with Elder Scrolls Online. There’s so much interesting content here and two months later, I’m just scratching the surface. I tend to get a little ADD when it comes to… Continue reading