A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.
To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading
Level scaling in an MMORPG is a wonderful thing. It makes the world more immersive, it effectively expands the available content, and it breaks down social barriers.
I am a firm believer that having level scaling is almost always better than not having it, but not all level scaling systems are created equal. The ideal level scaling system is easy to use, rewarding, and liberating, without entirely erasing a player’s sense of progression. Let’s take a look at some of the best systems in currently running MMOs.
EverQuest 2 doesn’t have global level scaling, but it does allow players to “mentor,” lowering their effective level for a time.
Many games are based on pre-existing imaginary worlds. Lord of the Rings Online (LOTRO) and Star Wars: the Old Republic (SWTOR) are two such MMO games that have become popular, not in the least due to their IP. But which of the two handles the IP better?
IP and Licensing
Intellectual property (IP) is an intangible ownership that is based on creations of the mind. While the word technically focuses on the possession of creations, fans often use it to refer to the collection of ideas themselves. This is how it will be used in this article.
For a fair comparison, let’s look at what intellectual property each MMO has access to. I’m going to assume you are