EDIT: I reached out to the developers of all of the below games for comments and corrections. I will update this article as I receive responses. So far the teams for Fort Triumph, Forged of Blood, and Phantom Brigade have added their own quotes, with more on the way.
You may not be aware of this, but I love XCOM. The tactical choices, the randomized characters I grow attached to, the progression, the feeling of triumph, and the despair of defeat. For someone that enjoys with high replayability, strategy games, tactical RPGs, and atmosphere, it’s simply fantastic. It’s not massively multiplayer but sometimes we can enjoy MMORPGs by playing non-MMORPGs. Now that XCOM is it’s own genre I dug around to see what titles were coming to… Continue reading
I’ve been thinking about endings lately. About how and if MMOs can end. I’m not talking about when games shut down — or at least not entirely — but about the stories within MMOs, and whether they can ever be given satisfying conclusions.
This is a complex topic, so let me explain.
The Rock and the Hard Place
Although MMORPGs are not often thought of as a particularly narrative-driven genre, story is nonetheless a fairly essential part of the MMO experience — or at least the themepark MMO experience, anyway. It’s what steers the direction of the game and gives what we do a sense of purpose.
“I myself merely play female characters sometimes, and many times when I’m on those characters, people assume that I am a woman in real life,” he wrote. I blinked. It was a casual comment in an article that was about something else entirely, but it sparked a thought. You see, Larry Everett’s experience is very different from my own.
“That’s awesome!” I found myself thinking. “Seriously, you are playing a female character and you’re actually addressed as a woman?! People should realize how special this is.” I also thought (because I’m an imperfect human being, like everyone else): “Ha! Now you know what it feels like!”
All my characters are female. However, when typing to strangers in MMOs, 9 out of 10 times they (incorrectly) assume I… Continue reading
Longevity is a funny thing. It’s feels great to dive into a game and really get your money’s worth. MMORPGs are certainly at the top of the heap when it comes to replayability and longevity. Not only is there a wealth of content for one character, but unique classes/races/factions can play quite differently. Is it a good thing though?
In an absolute sense, sure. Value is great. Who hates value? Not me. But there is a point of diminishing returns, and MMO games typically hit them faster than other genres. The loop of “level up, get new items, see new place” gets old quick, especially for genre vets. Now that’s not exclusive to MMOs. Other multiplayer genres like FPS, MOBAs, and RTS also offer a high quantity of… Continue reading