“blogging about them [MMORPGs] doesn’t appear to be a thing any more.”
Tobold, MMORPG blogger turned general gaming blogger, created waves with this statement. It’s a testament to his legacy in the community though that he is able to create such ripples for a community he doesn’t really place himself within any longer. It sparked defense from several bloggers and a handful of readers. Many clamored that MMO blogging is far from dead, citing a wealth of posts composed every week.
The quantity of posts originating from self professed MMO blogs doesn’t necessarily point to the trade’s life or death. After all, everyone shifts their attention away from MMOs here and there. Tobold points to single player game articles on MMORPG.com as evidence of a decline in… Continue reading
I have some strong feelings about (most) MMORPG health pools. And like any good opinion, it can be summed up with a meme:
MMORPG health pools have grown to absurd propositions. DPS meters clear a million easy. More precisely, World of Warcraft’s top damage dealer serves out 1.5 million damage per second. World of Warcraft’s DPS currency resembles a country suffering from hyper inflation, and like a such a country, it’s hard to take seriously. High health enemies require monotonous ability usage to down. High health characters negate any semblance of combat intensity. Simple calculations give way to mandatory use of online tools to decipher true net effects. Gameplay starts revolving around bigger and… Continue reading
This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!
When it comes to MMOs, emergent storytelling is king.
Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading
EDIT: I reached out to the developers of all of the below games for comments and corrections. I will update this article as I receive responses. So far the teams for Fort Triumph, Forged of Blood, Phantom Brigade, and Zodiac Legion have added their own quotes.
You may not be aware of this, but I love XCOM. The tactical choices, the randomized characters I grow attached to, the progression, the feeling of triumph, and the despair of defeat. For someone that enjoys with high replayability, strategy games, tactical RPGs, and atmosphere, it’s simply fantastic. It’s not massively multiplayer but sometimes we can enjoy MMORPGs by playing non-MMORPGs. Now that XCOM is it’s own genre I dug around to see what titles were coming to it in 2018/19… Continue reading
Longevity is a funny thing. It’s feels great to dive into a game and really get your money’s worth. MMORPGs are certainly at the top of the heap when it comes to replayability and longevity. Not only is there a wealth of content for one character, but unique classes/races/factions can play quite differently. Is it a good thing though?
In an absolute sense, sure. Value is great. Who hates value? Not me. But there is a point of diminishing returns, and MMO games typically hit them faster than other genres. The loop of “level up, get new items, see new place” gets old quick, especially for genre vets. Now that’s not exclusive to MMOs. Other multiplayer genres like FPS, MOBAs, and RTS also offer a high quantity of… Continue reading
I’ve slowly come to an important realization. The time in my life where I could truly dedicate myself to a single MMORPG has past. It sounds like a bummer for someone bearing MMO Bro as a moniker, but it’s not so bad. My only complaint is the difficulty it presents when it comes to socialization. Spending time to build up friendships in a game I might not play in a few months is tough. Fortunately, many a gaming friendship has persisted throughout the years (both of the online and offline variety). For that reason I’ve been looking more into good MMORPGs to play with friends. These are either games I can start off soloing and bring friends in later or join an existing friend who’s really enjoying themselves.