To some, “solo MMO player” might sound like an oxymoron, but in reality, soloists make up one of the largest player groups in MMORPGs, and even people who do enjoy group play will usually end up playing solo some of the time.
Soloing MMOs used to be a hard road, but these days most games offer a wealth of solo content. Still, some are more welcoming of solo players than others. To be truly solo-friendly, an MMORPG must not only offer solo content, but also ensure that content is well-crafted and fulfilling, not just generic kill ten rats quests, and there must be meaningful rewards for solo play.
The different types of solo-friendly MMOs can be divided into a few broad tiers, so let’s take a look at… Continue reading
As we’ve discussed before, fantasy MMOs heavily dominate the genre. Even if you’re a fantasy fan, it can start to feel a bit stale after a while. Maybe you want to try something else for a change.
Though they are a minority, there are some solid non-fantasy MMORPGs out there. These are a few of your better options for an MMO with a different sort of setting.
Star Wars: The Old Republic
I almost didn’t include SWTOR on the grounds that it is still pretty much fantasy. Little if any of the technology in the Star Wars universe has any connection to real science, and the Force is simply… Continue reading
I’ve been thinking about endings lately. About how and if MMOs can end. I’m not talking about when games shut down — or at least not entirely — but about the stories within MMOs, and whether they can ever be given satisfying conclusions.
This is a complex topic, so let me explain.
The Rock and the Hard Place
Although MMORPGs are not often thought of as a particularly narrative-driven genre, story is nonetheless a fairly essential part of the MMO experience — or at least the themepark MMO experience, anyway. It’s what steers the direction of the game and gives what we do a sense of purpose.
We spend a lot of time here criticizing MMOs and their community. And that’s not a bad thing. Constructive criticism is crucial for growth, and there are many mistakes and challenges dogging the world of MMORPGs. Those should be criticized.
But there is a danger in becoming too bogged down in the negative. Sometimes it’s good to take a step back and appreciate what we have. MMOs have problems, but there’s also a lot about them that’s truly special. We wouldn’t be so passionate about them if that wasn’t the case.
So let’s take a moment to celebrate the things that make MMOs good, the things that no other type of entertainment can offer… Continue reading
The sad reality is that MMOs aren’t forever. Someone has to pay to keep the servers online, and as the years advance and revenues dwindle, it can become harder for companies to justify the expense. Even sadder are the MMOs that died too young. While it’s unrealistic to expect MMOs and MMORPGs to last forever, there’s often a lot of potential that gets left on the table with canceled or dead MMOs.
For fans, it’s always sad to see a game go. They are cut down before their time, their players left adrift to dream of what might have been. Today, we’ll be taking a look at some of the most unique and beloved MMORPGs to have met a premature end.
Often times the stories behind MMOs are at least as interesting as the games themselves. It’s one of the most fun things of writing about them. One of the most interesting stories in recent memory is that of the long and difficult road tread by Dark and Light, the ambitious MMORPG turned fantasy survival sandbox.
Join me as I explore the unique and tortured history of this game.
In the Beginning…
The original version of Dark and Light was developed by a company called NPCube. One of the most surprising things I learned while researching this article is that NPCube was based in Réunion, a place I had never even heard of… Continue reading