Often times the stories behind MMOs are at least as interesting as the games themselves. It’s one of the most fun things of writing about them. One of the most interesting stories in recent memory is that of the long and difficult road tread by Dark and Light, the ambitious MMORPG turned fantasy survival sandbox.
Join me as I explore the unique and tortured history of this game.
In the Beginning…
The original version of Dark and Light was developed by a company called NPCube. One of the most surprising things I learned while researching this article is that NPCube was based in Réunion, a place I had never even heard of… Continue reading
If you’ve spent any time at all in the MMO community, you’re probably familiar with the Bartle taxonomy of players types, designed by influential developer Richard Bartle. Created in the days of multi-user dungeons (MUDs), it divides players into four broad categories and is viewed by many as the gold standard for understanding player motivation in online gaming.
However, at least as it applies to MMORPGs, I think the Bartle types are a flawed model, ultimately too simplistic to accurately define the complex motivations of human beings. This isn’t meant to be a criticism of Bartle himself, but of the way his model is used (and abused) by many players and journalists within the… Continue reading
There are many perennial debates that rage eternal within the MMORPG community. Lockboxes. The trinity. And the question, “Are MMOs too easy?”
That’s a question I’ve long struggled with myself, as I do often find myself frustrated by the relative difficulty of most of the MMOs I’ve played.
The more I try to answer that question, though, the more I realize it’s so much more complicated than it seems at first glance.
First we need to discuss what true difficulty actually is. This feels like it should be obvious, but there’s a lot of misunderstanding of it in the gaming community, especially where MMORPGs are concerned… Continue reading
Honesty time: I have had enough of gear. The concept of continually acquiring new and better equipment lies at the heart of virtually all MMORPGs, but I’m just sick of it. It’s an easy way for developers to provide a carrot for players to chase, but I don’t think it’s healthy for the genre in the long run, and I for one am simply bored with the whole concept.
Gear as a vertical progression system works well in single-player games because eventually you’ll have the best gear and be done with it. In an MMO, that can never happen. Regular gear resets are a necessity, so gearing becomes… Continue reading
I have a strange and complicated history with Guild Wars 2. Like a lot of people, I fell hard for the hype before the launch. Once I finally got my hands on the game, I played heavily for several weeks and had a great time… until I didn’t.
Part of it was how far the game had drifted from its original concept. Part of it was the lackluster story. For a variety of reasons, I fell out of love with GW2, and while I’ve revisited it a couple of times, I’ve never been able to recapture the magic.
If you’re anything like me, you can get lost in MMORPG character creators, spending great lengths of time perfecting every detail of your avatar. MMOs are games that you may end up playing for months or years, so it’s incredibly important your characters look just right.
But of course, not all character creators are, ahem, created equal. Some offer very limited choices, while others go to absurd lengths to give you total control over every aspect of your appearance.
We’ve put together a list of some of the strongest MMO character creators, so you too can create your ideal avatar.