Author Archives: Tyler Bro

Past History Shows a Rocky Road for Secret World Legends

The blessing and the curse of being an MMO writer is that there’s never any shortage of hot button issues to talk about. Hardly a month seems to go by without some massive controversy exploding within the community.

A seemingly prophetic shot from The Secret World

Right now, the bombshell du jour is Funcom’s decision to “relaunch” The Secret World as a new game, Secret World Legends. It is a massive overhaul and reboot with very little precedent in the MMO world.

Funcom is therefore sailing into uncharted waters, and its fans are therefore understandably anxious about what is to come. Let’s take a look at what this relaunch entails, what we can learn from similar overhauls of… Continue reading


Are MMORPG Character Stats Actually Serving a Purpose?

Whether it’s attributes on gear or points spent on the character sheet, character stats are one of the most universal aspects of MMORPG design. If you looked hard enough, you might be able to find some MMOs without character stats, but it’d be a pretty short list.

The character stats pane in World of Warcraft

And yet there are a lot of problems inherent with the way MMOs handle character stats. These problems are so fundamental and so widespread that you probably don’t even think about them most of the time, but they’re no less real despite that, and I have a much harder time identifying what good stats actually do.

It’s enough to make you wonder: Are character… Continue reading


What MMOs Can Learn from Mass Effect: Andromeda

Have you noticed that things are a bit quieter than usual in your MMO lately? Are the streets of Stormwind a little barren? Is the fleet not quite buzzing as much as it usually does? Is the crowd in Cyrodiil a bit thinner?

The planet Havarl in Mass Effect: Andromeda

If you’re finding that the online population is looking a bit smaller all of a sudden, you can probably place the blame on Mass Effect: Andromeda. Bioware’s juggernaut release has drawn the attention of almost everyone with any interest in RPGs, and one would expect plenty of MMO players to dive into it. I know I have.

While playing Andromeda, I can’t help but compare it to MMORPGs… Continue reading


Eight Reasons Your PvP Team Lost

PvP is a pillar of online gaming, whether it’s an MMO battleground, a MOBA, a shooter, or spreading gossip in Ever, Jane. The unfortunate reality of PvP, though, is that for every winner, there must be a loser. Sooner or later you find yourself not the pwner, but the pwnee.

Sometimes your best efforts just aren't good enough

As your virtual corpse decays on the battlefield, trampled by enemy mounts and teabagged by the opposing team, you find yourself asking, “Why? Why, o God, must I suffer so?”

I am not God, but perhaps I can offer some answers to that question.

The Lone Wolf

“There’s no ‘I’ in team” is a piece of advice we’re constantly bombarded… Continue reading


Why Themepark MMOs Work

These days, themepark MMOs — games focused on structured, developer-created content — dominate the genre. They are both the most common and the most successful games around. But what is it that makes the themepark MMO such a successful model? Why have these games enjoyed such success?

The Vault of the Wardens dungeon in the themepark MMORPG World of Warcraft

I’m a pretty diehard themepark fan myself. I may play sandboxes here or there, but in the end my heart still lies with the carefully constructed worlds that only themeparks can provide. Therefore I think I can speak to what it is that has given the genre such enduring popularity, or at least why I keep coming back to them… Continue reading


Building a Social MMO for the Solo Player

Confession time: I’m one of those awful solo players you always hear are ruining the genre. I used to be more of a social MMO player, with a small but tight-knit World of Warcraft guild that I called home, but after they broke up, I’ve found myself becoming ever more of a virtual loner. I generally don’t join guilds, and if I group at all it will be in a PUG.

A solo player in World of Warcraft

But despite that, I still admire the potential of MMOs as a social medium, at least in theory, and I generally support the idea of finding ways to make MMORPGs more social.

The trouble is that most of the solutions… Continue reading