Author Archives: Tyler Bro

Four Things Eastern MMOs Can Learn from the West

A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.

The Odessen Alliance in Star Wars: The Old Republic

To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading


Five of the Best MMORPG Level Scaling Systems

Level scaling in an MMORPG is a wonderful thing. It makes the world more immersive, it effectively expands the available content, and it breaks down social barriers.

I am a firm believer that having level scaling is almost always better than not having it, but not all level scaling systems are created equal. The ideal level scaling system is easy to use, rewarding, and liberating, without entirely erasing a player’s sense of progression. Let’s take a look at some of the best systems in currently running MMOs.

EverQuest 2

A screenshot from EverQuest 2

EverQuest 2 doesn’t have global level scaling, but it does allow players to “mentor,” lowering their effective level for a time.

As the name… Continue reading


Four Things Western MMOs Can Learn from the East

I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.

An enemy encampment in Blade and Soul

Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.

Strong Character Creators

These days the gap between Western and Eastern character creators… Continue reading


Six Ways WoW Still Can’t Be Beat

Let’s face it: World of Warcraft is by now a very old game. Constant updates have helped it endure the ravages of time better than most video games, but by now it can’t help but show its age. At this point more recent MMOs have surpassed in many areas.

A world boss battle in World of Warcraft

Many, but not quite all. There are still a few specific things that Blizzard’s juggernaut does better than any other game.

Tanking

It always confuses me that I don’t see more discussion of the active mitigation tanking model. For me, it was a revolution.

In most MMOs, tanking is mainly about holding aggro. The tank fights a constant tug of war… Continue reading


How a PvE Survival Sandbox Could Surpass PvP

These days it feels like you can’t swing an epic Sword of Valor in the MMO space without hitting three or four survival sandboxes. They’re the latest trend every developer is eager to jump on, following WoW clones and MOBAs.

A screenshot from the survival sandbox DayZ

But this is one fad that’s mostly passed me by. There are a few reasons for this, but one of the biggest is the focus on PvP that dominates the survival sandbox genre. I’m not a big fan of PvP, and I’m even less a fan of the free for all anarchy that is the preferred style of competition in survival games.

PvE-focused survival games are rare, and multiplayer versions thereof… Continue reading


Heroes of the Storm 2.0 Isn’t that Different

If there’s one thing Blizzard seems to love, it’s revamping games. They never seem to be able to go very long without some sort of major overhaul to one of their titles. The most recent game to get this treatment is Heroes of the Storm, having recently been given a quasi-relaunch as “Heroes of the Storm 2.0.”

Opening a loot box in Heroes of the Storm

I used to be a big-time Heroes player, having been invited to the technical alpha and playing regularly up to the official launch and for some time after. However, I had started to lose interest in recent months.

2.0 seemed like a good opportunity to revisit the game, but would it reignite my… Continue reading