Honesty time: I have had enough of gear. The concept of continually acquiring new and better equipment lies at the heart of virtually all MMORPGs, but I’m just sick of it. It’s an easy way for developers to provide a carrot for players to chase, but I don’t think it’s healthy for the genre in the long run, and I for one am simply bored with the whole concept.
Gear as a vertical progression system works well in single-player games because eventually you’ll have the best gear and be done with it. In an MMO, that can never happen. Regular gear resets are a necessity, so gearing becomes… Continue reading
Back in September, I discussed how I was worried about WoW’s future direction, despite a relatively strong start to the Legion expansion. Now BlizzCon has given us a glimpse of what the future holds for WoW — at least over the next several months — and while my worries haven’t been entirely dispelled, the road ahead is looking quite promising.
BlizzCon offered all sorts of juicy details on Legion’s next major content patch, 7.2, but in addition to the wealth of new content you’d expect from a large WoW patch, there are a few particular changes and additions that stand out as indicative of a change for direction for… Continue reading
All too many MMORPGs are quick to list crafting and gathering as a key feature, when it’s really little more than an afterthought. Weaponsmithing, armorsmithing, alchemy, fletcher, engineering, cabinet making, pottery, flower picking, ant farming, whatever. These crafting (and gathering) skills are rarely used for more than a stopgap in equipment, some quirky fun items, or for a handful of actually useful consumables. They are secondary minigame for players to indulge in but can almost always be safely ignored. Even more rare is the MMORPG that allows crafting players to devote their entire character to the role. Ultimately, crafting vastly underwhelms players for a variety of reasons.
It’s pretty rare that MMOs integrate crafting so that in order to wear the best equipment, interaction with crafting in some manner… Continue reading
Black Desert Online is set to launch on March 3rd. Considering how many people are tuned into Twitch just to watch other people play, it’s pretty clear the game has some hype. And on paper a lot of it sounds really good. There’s a sandbox element for players to level up via “life skills” like fishing and more typical crafting skills. The open world has no fast travel elements and is set up in a way so cities will always be crowded by new and veteran players alike. There’s not even a level cap so theoretically one could constantly progress and level up in Black Desert Online forever.
It has come under fire somewhat for the lack of a typical end game. I don’t like that end game… Continue reading