Category Archives: General MMOs

8 Good MMORPGs to Play With Friends

I’ve slowly come to an important realization. The time in my life where I could truly dedicate myself to a single MMORPG has past. It sounds like a bummer for someone bearing MMO Bro as a moniker, but it’s not so bad. My only complaint is the difficulty it presents when it comes to socialization. Spending time to build up friendships in a game I might not play in a few months is tough. Fortunately, many a gaming friendship has persisted throughout the years (both of the online and offline variety). For that reason I’ve been looking more into good MMORPGs to play with friends. These are either games I can start off soloing and bring friends in later or join an existing friend who’s really enjoying themselves.

Just… Continue reading


The Strange Saga of Dark and Light

Often times the stories behind MMOs are at least as interesting as the games themselves. It’s one of the most fun things of writing about them. One of the most interesting stories in recent memory is that of the long and difficult road tread by Dark and Light, the ambitious MMORPG turned fantasy survival sandbox.

Join me as I explore the unique and tortured history of this game.

In the Beginning…

The original Dark and Light MMORPG, circa 2006

The original version of Dark and Light was developed by a company called NPCube. One of the most surprising things I learned while researching this article is that NPCube was based in Réunion, a place I had never even heard of… Continue reading


Time to Move on from the Bartle Types?

If you’ve spent any time at all in the MMO community, you’re probably familiar with the Bartle taxonomy of players types, designed by influential developer Richard Bartle. Created in the days of multi-user dungeons (MUDs), it divides players into four broad categories and is viewed by many as the gold standard for understanding player motivation in online gaming.

A diagram of Bartle's player types

However, at least as it applies to MMORPGs, I think the Bartle types are a flawed model, ultimately too simplistic to accurately define the complex motivations of human beings. This isn’t meant to be a criticism of Bartle himself, but of the way his model is used (and abused) by many players and journalists within the… Continue reading


Are MMOs Too Easy?

 

There are many perennial debates that rage eternal within the MMORPG community. Lockboxes. The trinity. And the question, “Are MMOs too easy?”

A boss fight in World of Warcraft

That’s a question I’ve long struggled with myself, as I do often find myself frustrated by the relative difficulty of most of the MMOs I’ve played.

The more I try to answer that question, though, the more I realize it’s so much more complicated than it seems at first glance.

Defining Difficulty

First we need to discuss what true difficulty actually is. This feels like it should be obvious, but there’s a lot of misunderstanding of it in the gaming community, especially where MMORPGs are concerned… Continue reading


Stepping off the Treadmill: Alternatives to Gear

Honesty time: I have had enough of gear. The concept of continually acquiring new and better equipment lies at the heart of virtually all MMORPGs, but I’m just sick of it. It’s an easy way for developers to provide a carrot for players to chase, but I don’t think it’s healthy for the genre in the long run, and I for one am simply bored with the whole concept.

A high level character shows off their gear in World of Warcraft

Gear as a vertical progression system works well in single-player games because eventually you’ll have the best gear and be done with it. In an MMO, that can never happen. Regular gear resets are a necessity, so gearing becomes… Continue reading


Guild Wars 2: Path of Fire Preview Shows Promise

I have a strange and complicated history with Guild Wars 2. Like a lot of people, I fell hard for the hype before the launch. Once I finally got my hands on the game, I played heavily for several weeks and had a great time… until I didn’t.

The new Crystal Oasis zone in Guild Wars 2: Path of Fire

Part of it was how far the game had drifted from its original concept. Part of it was the lackluster story. For a variety of reasons, I fell out of love with GW2, and while I’ve revisited it a couple of times, I’ve never been able to recapture the magic.

Still, when ArenaNet announced a free preview of the… Continue reading