I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.
Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.
Strong Character Creators
These days the gap between Western and Eastern character creators… Continue reading
Being in front of a computer all day at work can really suck when you like relaxing in front of a computer at home. There is one advantage of such an office job though (depending on your company’s restrictions). Computers connect to the internet via browsers which have games accessible from anywhere. So that means you don’t have to fear “all work and no play” turning you into a dull boy who kills people. Basically, playing games at work prevents murder so tell that to you’re boss if you get caught.
Also, by reading this article and/or playing games at work, you may not hold MMOBro liable for any jobs that you are fired from. While we may think games at work are great, more conventional (i.e. lame) bosses… Continue reading
These days it feels like you can’t swing an epic Sword of Valor in the MMO space without hitting three or four survival sandboxes. They’re the latest trend every developer is eager to jump on, following WoW clones and MOBAs.
But this is one fad that’s mostly passed me by. There are a few reasons for this, but one of the biggest is the focus on PvP that dominates the survival sandbox genre. I’m not a big fan of PvP, and I’m even less a fan of the free for all anarchy that is the preferred style of competition in survival games.
PvE-focused survival games are rare, and multiplayer versions thereof… Continue reading
If there’s one thing Blizzard seems to love, it’s revamping games. They never seem to be able to go very long without some sort of major overhaul to one of their titles. The most recent game to get this treatment is Heroes of the Storm, having recently been given a quasi-relaunch as “Heroes of the Storm 2.0.”
I used to be a big-time Heroes player, having been invited to the technical alpha and playing regularly up to the official launch and for some time after. However, I had started to lose interest in recent months.
2.0 seemed like a good opportunity to revisit the game, but would it reignite my… Continue reading
When World of Warcraft achieved a heretofore unknown level of success for an MMORPG, everyone and their monkey wanted a piece of the action. As a result, the MMO industry experienced a long stretch where nearly every big name release sought to copy most of the core mechanics of Blizzard’s juggernaut.
“WoW clones,” they were dubbed, and while fans often rankle when the term is applied to their favorite game, more often than not the shoe fits. Sure, most of them had some special twist to the formula that they shouted from the rooftops in an attempt to stand out, but at their core they embodied the same core formula. Tab… Continue reading
The blessing and the curse of being an MMO writer is that there’s never any shortage of hot button issues to talk about. Hardly a month seems to go by without some massive controversy exploding within the community.
Right now, the bombshell du jour is Funcom’s decision to “relaunch” The Secret World as a new game, Secret World Legends. It is a massive overhaul and reboot with very little precedent in the MMO world.
Funcom is therefore sailing into uncharted waters, and its fans are therefore understandably anxious about what is to come. Let’s take a look at what this relaunch entails, what we can learn from similar overhauls of… Continue reading