Variety is the spice of life. Developers of MMORPGs like World of Warcraft and Archeage would have you believe such variety could be sourced within their small corners of the world. Not so. One must look beyond the horizon to see the world in its entirety. No one game can do it all. While it’s easy to grow complacent playing the same game, it ultimately leads to malcontent. The social nature of MMORPGs can often keep us around well past its natural life. That’s not inherently bad – friends are good, after all. But it puts the gameplay on the back burner. For a video game, that seems like a big issue. The only way to regain clarity is to take a break. Play a single player game… Continue reading
The blessing and the curse of being an MMO writer is that there’s never any shortage of hot button issues to talk about. Hardly a month seems to go by without some massive controversy exploding within the community.
Right now, the bombshell du jour is Funcom’s decision to “relaunch” The Secret World as a new game, Secret World Legends. It is a massive overhaul and reboot with very little precedent in the MMO world.
Funcom is therefore sailing into uncharted waters, and its fans are therefore understandably anxious about what is to come. Let’s take a look at what this relaunch entails, what we can learn from similar overhauls of… Continue reading
Whether it’s attributes on gear or points spent on the character sheet, character stats are one of the most universal aspects of MMORPG design. If you looked hard enough, you might be able to find some MMOs without character stats, but it’d be a pretty short list.
And yet there are a lot of problems inherent with the way MMOs handle character stats. These problems are so fundamental and so widespread that you probably don’t even think about them most of the time, but they’re no less real despite that, and I have a much harder time identifying what good stats actually do.
It’s enough to make you wonder: Are character… Continue reading
Have you noticed that things are a bit quieter than usual in your MMO lately? Are the streets of Stormwind a little barren? Is the fleet not quite buzzing as much as it usually does? Is the crowd in Cyrodiil a bit thinner?
If you’re finding that the online population is looking a bit smaller all of a sudden, you can probably place the blame on Mass Effect: Andromeda. Bioware’s juggernaut release has drawn the attention of almost everyone with any interest in RPGs, and one would expect plenty of MMO players to dive into it. I know I have.
While playing Andromeda, I can’t help but compare it to MMORPGs… Continue reading
Trion Worlds has acquired a bit of a reputation as a pay to win company. For every game they launch, I see questions on forums and social media asking if the game is pay to win. Some don’t even get that far. Angry gamers scream, “it’s Trion, not gonna play that p2w trash!” Are these feelings justified? Surely some of it must be. Where there’s smoke there’s fire, after all. But are people just falling in line with the hive mind? Could anonymous gamers, known primarily for their thoughtful and rational analysis, be overreacting?
Welcome to the internet, where anything is possible.
I’m going to break down the most commonly faulted cash shopss in each of Trion Worlds free to play games. I’ll judge just how pay to… Continue reading
These days, themepark MMOs — games focused on structured, developer-created content — dominate the genre. They are both the most common and the most successful games around. But what is it that makes the themepark MMO such a successful model? Why have these games enjoyed such success?
I’m a pretty diehard themepark fan myself. I may play sandboxes here or there, but in the end my heart still lies with the carefully constructed worlds that only themeparks can provide. Therefore I think I can speak to what it is that has given the genre such enduring popularity, or at least why I keep coming back to them… Continue reading