I’ve been thinking about endings lately. About how and if MMOs can end. I’m not talking about when games shut down — or at least not entirely — but about the stories within MMOs, and whether they can ever be given satisfying conclusions.
This is a complex topic, so let me explain.
The Rock and the Hard Place
Although MMORPGs are not often thought of as a particularly narrative-driven genre, story is nonetheless a fairly essential part of the MMO experience — or at least the themepark MMO experience, anyway. It’s what steers the direction of the game and gives what we do a sense of purpose.
Longevity is a funny thing. It’s feels great to dive into a game and really get your money’s worth. MMORPGs are certainly at the top of the heap when it comes to replayability and longevity. Not only is there a wealth of content for one character, but unique classes/races/factions can play quite differently. Is it a good thing though?
In an absolute sense, sure. Value is great. Who hates value? Not me. But there is a point of diminishing returns, and MMO games typically hit them faster than other genres. The loop of “level up, get new items, see new place” gets old quick, especially for genre vets. Now that’s not exclusive to MMOs. Other multiplayer genres like FPS, MOBAs, and RTS also offer a high quantity of… Continue reading
I’ve slowly come to an important realization. The time in my life where I could truly dedicate myself to a single MMORPG has past. It sounds like a bummer for someone bearing MMO Bro as a moniker, but it’s not so bad. My only complaint is the difficulty it presents when it comes to socialization. Spending time to build up friendships in a game I might not play in a few months is tough. Fortunately, many a gaming friendship has persisted throughout the years (both of the online and offline variety). For that reason I’ve been looking more into good MMORPGs to play with friends. These are either games I can start off soloing and bring friends in later or join an existing friend who’s really enjoying themselves.
As MMORPGs have carved out their sizable hole in the video game industry, they’ve attracted all sorts of scrupulous folks. One of those is the third party gold seller. Black markets for real money transactions have been around since Ultima Online. Back then people used eBay to sell gold for real money. This eventually evolved into China (and others) creating jobs out of farming in-game currency to resell it. These real world monetary ties have been only further enforced through items like lockboxes. Now every MMORPG (especially the free to play MMOs) are filled with bots spamming chats with gold selling services or occupying grind spots to make more gold to sell you.
Along with the prevalence of RMT, the sheer size of MMORPG communities have… Continue reading
If you’ve spent any time at all in the MMO community, you’re probably familiar with the Bartle taxonomy of players types, designed by influential developer Richard Bartle. Created in the days of multi-user dungeons (MUDs), it divides players into four broad categories and is viewed by many as the gold standard for understanding player motivation in online gaming.
However, at least as it applies to MMORPGs, I think the Bartle types are a flawed model, ultimately too simplistic to accurately define the complex motivations of human beings. This isn’t meant to be a criticism of Bartle himself, but of the way his model is used (and abused) by many players and journalists within the… Continue reading
There are many perennial debates that rage eternal within the MMORPG community. Lockboxes. The trinity. And the question, “Are MMOs too easy?”
That’s a question I’ve long struggled with myself, as I do often find myself frustrated by the relative difficulty of most of the MMOs I’ve played.
The more I try to answer that question, though, the more I realize it’s so much more complicated than it seems at first glance.
First we need to discuss what true difficulty actually is. This feels like it should be obvious, but there’s a lot of misunderstanding of it in the gaming community, especially where MMORPGs are concerned… Continue reading