Category Archives: MMO Opinions

Five of the Best MMORPG Level Scaling Systems

Level scaling in an MMORPG is a wonderful thing. It makes the world more immersive, it effectively expands the available content, and it breaks down social barriers.

I am a firm believer that having level scaling is almost always better than not having it, but not all level scaling systems are created equal. The ideal level scaling system is easy to use, rewarding, and liberating, without entirely erasing a player’s sense of progression. Let’s take a look at some of the best systems in currently running MMOs.

EverQuest 2

A screenshot from EverQuest 2

EverQuest 2 doesn’t have global level scaling, but it does allow players to “mentor,” lowering their effective level for a time.

As the name… Continue reading


LOTRO vs. SWTOR: Who Handles the IP Better?

Many games are based on pre-existing imaginary worlds. Lord of the Rings Online (LOTRO) and Star Wars: the Old Republic (SWTOR) are two such MMO games that have become popular, not in the least due to their IP. But which of the two handles the IP better?

IP and Licensing

Intellectual property (IP) is an intangible ownership that is based on creations of the mind. While the word technically focuses on the possession of creations, fans often use it to refer to the collection of ideas themselves. This is how it will be used in this article.

For a fair comparison, let’s look at what intellectual property each MMO has access to. I’m going to assume you are


Six Ways WoW Still Can’t Be Beat

Let’s face it: World of Warcraft is by now a very old game. Constant updates have helped it endure the ravages of time better than most video games, but by now it can’t help but show its age. At this point more recent MMOs have surpassed in many areas.

A world boss battle in World of Warcraft

Many, but not quite all. There are still a few specific things that Blizzard’s juggernaut does better than any other game.

Tanking

It always confuses me that I don’t see more discussion of the active mitigation tanking model. For me, it was a revolution.

In most MMOs, tanking is mainly about holding aggro. The tank fights a constant tug of war… Continue reading


Heroes of the Storm 2.0 Isn’t that Different

If there’s one thing Blizzard seems to love, it’s revamping games. They never seem to be able to go very long without some sort of major overhaul to one of their titles. The most recent game to get this treatment is Heroes of the Storm, having recently been given a quasi-relaunch as “Heroes of the Storm 2.0.”

Opening a loot box in Heroes of the Storm

I used to be a big-time Heroes player, having been invited to the technical alpha and playing regularly up to the official launch and for some time after. However, I had started to lose interest in recent months.

2.0 seemed like a good opportunity to revisit the game, but would it reignite my… Continue reading


Enjoy MMORPGs More By Playing Non-MMORPGs

Variety is the spice of life. Developers of MMORPGs like World of Warcraft and Archeage would have you believe such variety could be sourced within their small corners of the world. Not so. One must look beyond the horizon to see the world in its entirety. No one game can do it all. While it’s easy to grow complacent playing the same game, it ultimately leads to malcontent. The social nature of MMORPGs can often keep us around well past its natural life. That’s not inherently bad – friends are good, after all. But it puts the gameplay on the back burner. For a video game, that seems like a big issue. The only way to regain clarity is to take a break. Play a single player game… Continue reading


Past History Shows a Rocky Road for Secret World Legends

The blessing and the curse of being an MMO writer is that there’s never any shortage of hot button issues to talk about. Hardly a month seems to go by without some massive controversy exploding within the community.

A seemingly prophetic shot from The Secret World

Right now, the bombshell du jour is Funcom’s decision to “relaunch” The Secret World as a new game, Secret World Legends. It is a massive overhaul and reboot with very little precedent in the MMO world.

Funcom is therefore sailing into uncharted waters, and its fans are therefore understandably anxious about what is to come. Let’s take a look at what this relaunch entails, what we can learn from similar overhauls of… Continue reading