Trion Worlds has acquired a bit of a reputation as a pay to win company. For every game they launch, I see questions on forums and social media asking if the game is pay to win. Some don’t even get that far. Angry gamers scream, “it’s Trion, not gonna play that p2w trash!” Are these feelings justified? Surely some of it must be. Where there’s smoke there’s fire, after all. But are people just falling in line with the hive mind? Could anonymous gamers, known primarily for their thoughtful and rational analysis, be overreacting?
Welcome to the internet, where anything is possible.
I’m going to break down the most commonly faulted cash shopss in each of Trion Worlds free to play games. I’ll judge just how pay to… Continue reading
PvP is a pillar of online gaming, whether it’s an MMO battleground, a MOBA, a shooter, or spreading gossip in Ever, Jane. The unfortunate reality of PvP, though, is that for every winner, there must be a loser. Sooner or later you find yourself not the pwner, but the pwnee.
As your virtual corpse decays on the battlefield, trampled by enemy mounts and teabagged by the opposing team, you find yourself asking, “Why? Why, o God, must I suffer so?”
I am not God, but perhaps I can offer some answers to that question.
The Lone Wolf
“There’s no ‘I’ in team” is a piece of advice we’re constantly bombarded… Continue reading
Maintaining proper perspective on MMO games requires branching out into the unknown from time to time. Transistor, by indie developer Supergiant Games, is my latest foray. It’s a game with few flaws that doesn’t share a lot in common with MMOs but probably should. The story and characters are great. It doesn’t overstay it’s welcome at any point, and the art design melds perfectly with the music to appropriately set the mood. Most importantly though, Transistor treats me how I wish more MMO games treated me. It treats me as an intelligent individual that realizes I know what I want more than the developers. It asks me what I know, rather than telling. This treatment is endearing and typically lacking in MMOs.
Few issues in the MMO community stir up strong feelings the way lockboxes do. These virtual gambling devices stir up a level of hatred and vitriol unmatched by any other issue in the MMO world. And yet, they continue to propagate unchecked through our virtual worlds, despite the best efforts of the community.
If I may play Devil’s advocate here for a moment, I think the time may have come for us to take a step back and examine whether all the furor over lockboxes is really productive. It’s clear that lockboxes are here to stay, so perhaps it’s time for us to learn how to live with them.
In Elder Scrolls Online, player gear can be customized in a number of ways. One such way is through traits, which can add effects like more damage, penetration, healing, etc. Training is one of those traits, and I hate it. You wouldn’t think so given its effect of increasing EXP gained from ALL sources. I must be crazy, right? Who doesn’t like leveling up faster?! Yet never have EXP bonuses felt so tainted as they do with training gear.
Training gear has a massive impact on leveling speed. Depending on the quality of the individual pieces, a full training set can increase EXP gains by over 80%. It’s really hard to pass that up in a genre that is first and foremost about advancing one’s character. And it’s nice… Continue reading
Around this time of year, holiday events are springing up in MMORPGs like desperate last-minute shoppers at the local mall. Rare indeed is the game that doesn’t throw together an in-game event to coincide with the winter holidays.
Of course, Christmas isn’t the only real world holiday MMOs like to jump on. Most will also throw something together for Halloween, and depending on the game, you might also see events for Valentine’s Day, Easter, or any number of noteworthy occasions.
Unfortunately, there’s one common thread that runs through nearly every holiday event in nearly every MMO: They’re pretty lame. What should be joyous times for the players to come… Continue reading