Maintaining proper perspective on MMO games requires branching out into the unknown from time to time. Transistor, by indie developer Supergiant Games, is my latest foray. It’s a game with few flaws that doesn’t share a lot in common with MMOs but probably should. The story and characters are great. It doesn’t overstay it’s welcome at any point, and the art design melds perfectly with the music to appropriately set the mood. Most importantly though, Transistor treats me how I wish more MMO games treated me. It treats me as an intelligent individual that realizes I know what I want more than the developers. It asks me what I know, rather than telling. This treatment is endearing and typically lacking in MMOs.
Few issues in the MMO community stir up strong feelings the way lockboxes do. These virtual gambling devices stir up a level of hatred and vitriol unmatched by any other issue in the MMO world. And yet, they continue to propagate unchecked through our virtual worlds, despite the best efforts of the community.
If I may play Devil’s advocate here for a moment, I think the time may have come for us to take a step back and examine whether all the furor over lockboxes is really productive. It’s clear that lockboxes are here to stay, so perhaps it’s time for us to learn how to live with them.
In Elder Scrolls Online, player gear can be customized in a number of ways. One such way is through traits, which can add effects like more damage, penetration, healing, etc. Training is one of those traits, and I hate it. You wouldn’t think so given its effect of increasing EXP gained from ALL sources. I must be crazy, right? Who doesn’t like leveling up faster?! Yet never have EXP bonuses felt so tainted as they do with training gear.
Training gear has a massive impact on leveling speed. Depending on the quality of the individual pieces, a full training set can increase EXP gains by over 80%. It’s really hard to pass that up in a genre that is first and foremost about advancing one’s character. And it’s nice… Continue reading
Around this time of year, holiday events are springing up in MMORPGs like desperate last-minute shoppers at the local mall. Rare indeed is the game that doesn’t throw together an in-game event to coincide with the winter holidays.
Of course, Christmas isn’t the only real world holiday MMOs like to jump on. Most will also throw something together for Halloween, and depending on the game, you might also see events for Valentine’s Day, Easter, or any number of noteworthy occasions.
Unfortunately, there’s one common thread that runs through nearly every holiday event in nearly every MMO: They’re pretty lame. What should be joyous times for the players to come… Continue reading
We’re now well into the second week of World of Warcraft: Legion, and while the “new expansion smell” is still in full effect, people are beginning to settle in. I’m very much the sort of person who likes to stop and smell the roses, so I’m not as progressed as some people, but I think I’m starting to get a feel for what sort of an expansion Legion is.
So far, Legion is looking good. I’ve certainly been enjoying myself so far, and while there have been complaints here and there, the feedback from the community seems mostly positive so far. If nothing else I think we can say with certainty… Continue reading
World of Warcraft is the beast that can’t be beaten. Well over a decade after launch, World of Warcraft has just released their sixth paid expansion pack. People like to point to declining numbers as the game’s demise, but populations naturally ebb and flow. The venerable MMORPG still boasts millions of monthly subscribers, a claim no other game can make. From all accounts, Legion will be the addictive experience people hoped for from Warlords of Draenor.
This massive success has been great for Blizzard but hasn’t been all rosy for the MMORPG landscape. Due to World of Warcraft’s success, certain design elements and player expectations have negatively impacted the genre as a whole… Continue reading