The blessing and the curse of being an MMO writer is that there’s never any shortage of hot button issues to talk about. Hardly a month seems to go by without some massive controversy exploding within the community.
Right now, the bombshell du jour is Funcom’s decision to “relaunch” The Secret World as a new game, Secret World Legends. It is a massive overhaul and reboot with very little precedent in the MMO world.
Funcom is therefore sailing into uncharted waters, and its fans are therefore understandably anxious about what is to come. Let’s take a look at what this relaunch entails, what we can learn from similar overhauls of… Continue reading
Back in 2003 I thought that Shadowbane was going to do for free for all PvP MMOs what Dark Age of Camelot did for faction PvP. Other than nasty bugs, poorly optimized code, and some serious server issues Shadowbane delivered exactly what I wanted at the time. That may seem like I’m being sarcastic, but I was honestly able to look past the technical issues for such a unique experience. I wasn’t alone with that sentiment either. A not-insignificant number of players with similar interests joined me in heralding Shadowbane’s launch. This was finally an MMORPG where players could shape the world.
The vast majority of cities were in fact owned by guilds, which… Continue reading