Category Archives: MMORPG Impressions

Guild Wars 2: Path of Fire Preview Shows Promise

I have a strange and complicated history with Guild Wars 2. Like a lot of people, I fell hard for the hype before the launch. Once I finally got my hands on the game, I played heavily for several weeks and had a great time… until I didn’t.

The new Crystal Oasis zone in Guild Wars 2: Path of Fire

Part of it was how far the game had drifted from its original concept. Part of it was the lackluster story. For a variety of reasons, I fell out of love with GW2, and while I’ve revisited it a couple of times, I’ve never been able to recapture the magic.

Still, when ArenaNet announced a free preview of the… Continue reading


LOTRO vs. SWTOR: Who Handles the IP Better?

Many games are based on pre-existing imaginary worlds. Lord of the Rings Online (LOTRO) and Star Wars: the Old Republic (SWTOR) are two such MMO games that have become popular, not in the least due to their IP. But which of the two handles the IP better?

IP and Licensing

Intellectual property (IP) is an intangible ownership that is based on creations of the mind. While the word technically focuses on the possession of creations, fans often use it to refer to the collection of ideas themselves. This is how it will be used in this article.

For a fair comparison, let’s look at what intellectual property each MMO has access to. I’m going to assume you are


Heroes of the Storm 2.0 Isn’t that Different

If there’s one thing Blizzard seems to love, it’s revamping games. They never seem to be able to go very long without some sort of major overhaul to one of their titles. The most recent game to get this treatment is Heroes of the Storm, having recently been given a quasi-relaunch as “Heroes of the Storm 2.0.”

Opening a loot box in Heroes of the Storm

I used to be a big-time Heroes player, having been invited to the technical alpha and playing regularly up to the official launch and for some time after. However, I had started to lose interest in recent months.

2.0 seemed like a good opportunity to revisit the game, but would it reignite my… Continue reading


For Honor Is Fascinating, Baffling

For Honor is the latest buzz-worthy title from Ubisoft, promising intense competitive action against a brutal Medieval backdrop. In the lead-up to launch, they held an open beta event, and I dove in to see how this latest entry in the online PvP field stacks up.

Two teams zone into a match in the For Honor beta

For Blood and Honor

Providing For Honor impressions requires taking a step back just to define the game. It incorporates elements of MMOs, RPGs, MOBAs, and fighting games, but it doesn’t exactly fit into any of those genres.

Its basic premise is an ongoing conflict between three factions: Vikings, Samurai, and Knights. You must pledge yourself to a specific faction, but oddly this… Continue reading


One Tamriel ESO Review

eso imperial city dungeon

The One Tamriel update for ESO (The Elder Scrolls Online) launched on October 18, 2016. If you frequent any MMORPG site, you’ve probably noticed Zenimax Online Studios advertising the hell out of their two and half year old MMO. This is the update that supposedly vaults ESO into one of the genre’s top MMOs. Is it really something to be proud of? The feedback I’ve seen has been generally positive, but I had to find out for myself.

I decided to reinstall the game a couple weeks ago. Since then, I’ve been playing pretty seriously for the first time since launch. For those unaware, the update’s two biggest changes essentially level scales all… Continue reading


Skyforge’s Ascension Doesn’t Seem that Different

Skyforge is a game I was fairly excited about prior to launch. I even gave the beta a try to see how it handled, but while I found it to be a fairly solid experience, it wasn’t quite enough to hold my attention, and by the time it launched I had already shifted focus to other games.

A group of NPCs in a cutscene in Skyforge's Ascension patch

Now, Skyforge has launched a massive new patch called Ascension. Aside from adding a new gunslinger class, Ascension rewrites many of the game systems, supposedly with the goal of making them more approachable and less grindy. This seemed like the perfect time for me to give the game a second chance… Continue reading