This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!
When it comes to MMOs, emergent storytelling is king.
Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading
These days it feels like you can’t swing an epic Sword of Valor in the MMO space without hitting three or four survival sandboxes. They’re the latest trend every developer is eager to jump on, following WoW clones and MOBAs.
But this is one fad that’s mostly passed me by. There are a few reasons for this, but one of the biggest is the focus on PvP that dominates the survival sandbox genre. I’m not a big fan of PvP, and I’m even less a fan of the free for all anarchy that is the preferred style of competition in survival games.
PvE-focused survival games are rare, and multiplayer versions thereof… Continue reading
Steam Hammer just wrapped up a $50,000 Kickstarter to help bring to life their hardcore steampunk, sandbox-style RPG. Lots of words there, but there’s a lot to describe. We talked with Konstantin of Big Way Games to find out more about their upcoming multiplayer title.
Steam Hammer is a sandbox survival RPG. Aside from the Steampunk theme, how will Steam Hammer differentiate itself from other multiplayer survival games?
The game also includes the Acribians, a race with their own architecture, armor, weaponry, and, of course, airships (they get flying whales). Other survival games generally stick to one race, while Steam Hammer players also get to enjoy how Acribians fuse flesh and machinery. The result is the kind of Frankenstein/cyborg mix you’d expect from the end of the… Continue reading
2016 has come and gone and now it’s time to reminisce about what turned out to be a great year in gaming. Tyler Bro and I have compiled our three favorite games we played in the past year. Most of them didn’t actually release last year, but that only shows one of the great things about gaming. Multiplayer games especially tend to evolve over time and many are in better shape than we’ve ever seen.
I’ve fallen in love with Elder Scrolls Online. There’s so much interesting content here and two months later, I’m just scratching the surface. I tend to get a little ADD when it comes to… Continue reading
Nova is one of the most powerful commanders in StarCraft II’s co-op mode, but she has an unusual playstyle that can take some adjustment. I already offered some tips when I wrote up my first impressions of Nova, but now I bring you a more detailed breakdown.
Whether you’re new to co-op in general or just new to Nova, the following guide will help you get your bearings and begin calling down the thunder on Amon’s forces.
Economy, upgrades, and army composition:
Naturally, you should begin by making SCVs. Try to avoid queuing up multiple at a time, but make sure production is continuous. As soon… Continue reading
Fans of StarCraft II’s co-op have gotten used to fairly lengthy waits between new commander releases, but that may be changing now. Just a couple weeks after the release of Highlord Alarak, Blizzard has unleashed another new commander: the elite operative Nova Terra.
“Explodes” is not a metaphor.
A long-time fan favorite, Nova was to have been the star of the cancelled StarCraft: Ghost and has since taken a lead role in several novels and mangas, as well as StarCraft II’s Covert Ops DLC. She is the first Terran co-op commander to be released post-launch, and also the first Terran commander to take the field as a hero… Continue reading