2016 has come and gone and now it’s time to reminisce about what turned out to be a great year in gaming. Tyler Bro and I have compiled our three favorite games we played in the past year. Most of them didn’t actually release last year, but that only shows one of the great things about gaming. Multiplayer games especially tend to evolve over time and many are in better shape than we’ve ever seen.
I’ve fallen in love with Elder Scrolls Online. There’s so much interesting content here and two months later, I’m just scratching the surface. I tend to get a little ADD when it comes to… Continue reading
PvE (Player vs. Environment) systems in MMORPGs are systematically all very similar. Obviously some games deliver more enjoyable challenges from artificial intelligence than others. Yet the core gameplay boils down to the same objective: kill bad guys and take their loot. On the other hand, PvP (Player vs. Player) in MMORPGs vary widely by objective, scope, and type. Which PvP system is the best for MMORPGs? To some extent, this depends on the game. Arena combat is a better fit for World of Warcraft than Eve Online. That doesn’t mean arena combat is better than Eve Online’s free-for-all PvP combat. People seeking a PvP MMO typically come to the table with a vision in mind. To me, the best PvP systems for MMORPGs coincide with the experiences people see… Continue reading
“The perfect MMORPG”. A concept as elusive as the holy grail. We rush from MMORPG release to MMORPG release hoping to be enveloped by the warm embrace of perfection. The truth is that the perfect MMORPG is highly dependent on the user. Perhaps some have already witnessed a virtual nirvana. But most of us can only dream of the possibility. And dreaming is exactly what I intend to do today.
Sadly, the Perfect World doesn’t contribute to my Frankensteined perfect MMORPG.
As a fun exercise, I’ll combine the best features from every MMORPG into one perfect MMORPG. In my opinion, this will capture the best of what every… Continue reading
Blizzard Entertainment is currently running a free open beta for their hotly anticipated new sci-fi shooter, Overwatch, which is due for release later this month. It’s shaping up to be a strong PvP game… but that’s all it is.
Overwatch consists entirely of competitive 6v6 matches played out over a handful of very similar capture-based game modes. It offers nothing else whatsoever. For a company as large and storied as Blizzard, that seems strangely unambitious, and the closer one looks at the missed opportunities of Overwatch, the more one begins to wonder if the game is missing the mark.
Faction warfare has served as the backbone for dozens of MMORPGs’ PvP rule sets. The beauty of such a system is that players have no shortage of human combatants yet are still protected by a large community. Free for all PvP like in Eve Online offers a very different dynamic, one where concern for player safety isn’t a high priority. Faction PvP provides the player base the flexibility to engage enemies on their terms with a worthwhile incentive for doing so (if the developers did their job well).
Faction War MMORPGs
Dark Age of Camelot gave us this potentially amazing system first with an ongoing three way battle between the mythical realms of Hibernia, Albion, and Midgard known as Realm vs. Realm (RvR). Most would agree that Dark Age of… Continue reading