Category Archives: Socializing Online

What The Secret World’s Rider has to Teach Us About Social Design

A few weeks ago The Secret World held its traditional and much-lauded Halloween event. The new additions for this year broke with tradition a bit by offering an event that was more community driven, instead of the solo-focused stories we’ve gotten in most years.

A group of worshippers during the Rider event in The Secret World.

The new Rider event required cooperation from the entire community — or at least a large section of it — and it was really quite unlike anything I’ve experienced in an MMO before. It got me thinking about the nature of social play in MMOs, and organic versus forced socialization.

A rider approaches:

First, let’s explain a bit about the event… Continue reading


Terms Only True MMORPG Fans Understand

Every subculture inevitably develops its own lingo, and the MMORPG community is no exception. For a newcomer just joining the genre, it’s almost like learning an entirely new language, and once you’ve mastered the MMO parlance, it almost feels like being admitted to an elite club.

Albeit an elite club that smells strongly of Cheetos and Gatorade.

If you know the meaning behind all the following terms, you’re a true MMO fan, and if not, take the opportunity to learn and join our prestigious (if cheesy) club.

Ninja:

Sneaky ninjas, stealing your loot

When most of the world hears the word “ninja,” they think of an ancient Japanese assassin, darting through the shadows and slinging shuriken… Continue reading


Is Augmented Reality the Future of MMOs?

Pokemon Go is a huge hit. There’s no doubt about it. The mobile game sensation earned over $200 million in its first month of operation. Much of the game’s design and locations originate from developer Niantic’s first augmented reality title, Ingress. Real world locations act as key destinations for players to visit and interact with in both games. In Pokemon Go, these are gyms where players fight their Pokemon and Pokestops to collect resources. It seamlessly blends in with the real world and requires only a phone to see the virtual overlay. Pokemon Go boasts many similarities to MMOs so it got me thinking. Is Augmented Reality the Future of MMOs?

augmented reality ingress

Augmented Reality, Present Day

Few… Continue reading


Blizzard’s Makes Multiplayer Anti-Social

Like many, I played Overwatch during the free weekend. Tyler Bro already discussed his thoughts regarding Overwatch, and I don’t have that much to add regarding its core gameplay. What I do have to add is an observation that really surprised me about the Overwatch community itself from my several hours of playing. No, they weren’t bullies, miscreants, bossy types, trolls, jokers, or fan bois. They were something much worse. They were silent.

Overwatch Chat

Will you brave the silence and talk in Overwatch?

Overwatch arguably entices players to communicate more than any of its previous titles. The potential for coordinated teamplay is so deep that it should inherently encourage  communication. Blizzard has done their part… Continue reading