These days it feels like you can’t swing an epic Sword of Valor in the MMO space without hitting three or four survival sandboxes. They’re the latest trend every developer is eager to jump on, following WoW clones and MOBAs.
But this is one fad that’s mostly passed me by. There are a few reasons for this, but one of the biggest is the focus on PvP that dominates the survival sandbox genre. I’m not a big fan of PvP, and I’m even less a fan of the free for all anarchy that is the preferred style of competition in survival games.
PvE-focused survival games are rare, and multiplayer versions thereof… Continue reading
Perhaps you’ve done it yourself: ragequitting an MMO. After all, falling in love with an online game is something that happens to many of us. As you spend many hours in the MMO of your choice and the years progress, things will inevitably change, and not always in a direction you like. Where did the magic go? You may have written several threads with your concerns on the official forum. You may have included suggestions that would fix the game for you, but it all falls on deaf ears.
The changes you dread so much are still happening and suddenly you realise that logging in makes you feel frustrated rather than happy. This may be the time to “hit them where it hurts”, unsub and logout of the game… Continue reading
PvP is a pillar of online gaming, whether it’s an MMO battleground, a MOBA, a shooter, or spreading gossip in Ever, Jane. The unfortunate reality of PvP, though, is that for every winner, there must be a loser. Sooner or later you find yourself not the pwner, but the pwnee.
As your virtual corpse decays on the battlefield, trampled by enemy mounts and teabagged by the opposing team, you find yourself asking, “Why? Why, o God, must I suffer so?”
I am not God, but perhaps I can offer some answers to that question.
The Lone Wolf
“There’s no ‘I’ in team” is a piece of advice we’re constantly bombarded… Continue reading
Confession time: I’m one of those awful solo players you always hear are ruining the genre. I used to be more of a social MMO player, with a small but tight-knit World of Warcraft guild that I called home, but after they broke up, I’ve found myself becoming ever more of a virtual loner. I generally don’t join guilds, and if I group at all it will be in a PUG.
But despite that, I still admire the potential of MMOs as a social medium, at least in theory, and I generally support the idea of finding ways to make MMORPGs more social.
The trouble is that most of the solutions… Continue reading
A few weeks ago The Secret World held its traditional and much-lauded Halloween event. The new additions for this year broke with tradition a bit by offering an event that was more community driven, instead of the solo-focused stories we’ve gotten in most years.
The new Rider event required cooperation from the entire community — or at least a large section of it — and it was really quite unlike anything I’ve experienced in an MMO before. It got me thinking about the nature of social play in MMOs, and organic versus forced socialization.
A rider approaches:
First, let’s explain a bit about the event… Continue reading
Every subculture inevitably develops its own lingo, and the MMORPG community is no exception. For a newcomer just joining the genre, it’s almost like learning an entirely new language, and once you’ve mastered the MMO parlance, it almost feels like being admitted to an elite club.
Albeit an elite club that smells strongly of Cheetos and Gatorade.
If you know the meaning behind all the following terms, you’re a true MMO fan, and if not, take the opportunity to learn and join our prestigious (if cheesy) club.
When most of the world hears the word “ninja,” they think of an ancient Japanese assassin, darting through the shadows and slinging shuriken… Continue reading