Let’s not mince words. MMO communities are in a bad way. Trolling, toxicity, extreme vulgarity, and cyber-bullying ran rampant, and there doesn’t seem to be any serious effort being made to curtail any of this.
I doubt it would ever be possible to entirely eliminate toxicity in online gaming. Human nature is what it is, and the anonymity of the Internet often emboldens people to let loose the worst aspects of themselves.
But far too many people, developers included, have let this fact instill a defeatist attitude toward toxicity. If you can never eliminate it, why bother fighting it at all? But while you may never get rid of toxicity altogether, I… Continue reading
A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.
To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading
Level scaling in an MMORPG is a wonderful thing. It makes the world more immersive, it effectively expands the available content, and it breaks down social barriers.
I am a firm believer that having level scaling is almost always better than not having it, but not all level scaling systems are created equal. The ideal level scaling system is easy to use, rewarding, and liberating, without entirely erasing a player’s sense of progression. Let’s take a look at some of the best systems in currently running MMOs.
EverQuest 2 doesn’t have global level scaling, but it does allow players to “mentor,” lowering their effective level for a time.
Many games are based on pre-existing imaginary worlds. Lord of the Rings Online (LOTRO) and Star Wars: the Old Republic (SWTOR) are two such MMO games that have become popular, not in the least due to their IP. But which of the two handles the IP better?
IP and Licensing
Intellectual property (IP) is an intangible ownership that is based on creations of the mind. While the word technically focuses on the possession of creations, fans often use it to refer to the collection of ideas themselves. This is how it will be used in this article.
For a fair comparison, let’s look at what intellectual property each MMO has access to. I’m going to assume you are
I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.
Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.
Strong Character Creators
These days the gap between Western and Eastern character creators… Continue reading
Let’s face it: World of Warcraft is by now a very old game. Constant updates have helped it endure the ravages of time better than most video games, but by now it can’t help but show its age. At this point more recent MMOs have surpassed in many areas.
Many, but not quite all. There are still a few specific things that Blizzard’s juggernaut does better than any other game.
It always confuses me that I don’t see more discussion of the active mitigation tanking model. For me, it was a revolution.
In most MMOs, tanking is mainly about holding aggro. The tank fights a constant tug of war… Continue reading