Pros:

  • Realistic modern setting
  • PvE options included in addition to PvP
  • Distinctive micromanagement features
  • Multiple tank classes to choose between

Cons:

  • Recycled tech tree
  • Some wonky cartoons
  • Weak tutorial
tl;dr – Armored Warfare is an attractive arcade tank shooter that features enough different mechanics to separate it from its competitors.

Armored Warfare is a 3-Dimensional planned tank fighting multiplayer online game, developed by Obsidian Entertainment and published by My.com of the Mail.ru Group. The game is set in modern times with lifelike graphics and game-play. Similar to other tank battling multiplayer online games, Armored Warfare is also a medium player tank shooter type of game that was released on the 8th of October 2015. The game places a huge stress on teamwork and planned play.

About the game

Armored Warfare is a lifelike contemporary strategic military game with a tough emphasis on practicality. The inspiration of this game has been derived from the great success of the World of Tanks game, but the Armored Warfare game is set in modern times. In this game, players will wage war across different unique terrains, ranging from deserts to jungles to chilly ice lands. Given the dedication to realism in the game, diverse terrains will impact the speed of the vehicle and the maneuverability. Players with the damaged tank turrets will experience the decreased accuracy, as well, and if damaged additionally, they will be incapable to fire for some time.

Features of the game

The Armored Warfare is set in modern surroundings, such that the battle is carried out with the current military hardware, such as the M1 Abrams Tank. Tanks used in the game for fighting range from 1950 models to the current models.

This MMO game is designed with five types of vehicles, such as Main Battle Tanks, Light Tanks, Armored Reconnaissance Vehicles, Artillery and Tank Destroyers.

The game is designed to play in destructible settings, meaning players have to fight across an extensive variety of settings, ranging from verdant forests to sun-stroked arid regions, where almost every object can be damaged.

The game is designed with micromanagement features, which means that the players’ team gains experience and gets unique abilities while building their base by making use of available resources. This makes them attain special bonuses to their stats.

The customization system of the game allows each type of vehicle to have its individual unique perk and allows players to customize their tanks.

One of the attractive aspects of the Armored Warfare game is the supportive PvE missions. It is an uncommon feature in almost multiplayer-exclusive market at present. In this mission, a player with four other players will complete objectives by fighting NPC tanks. In addition to rudimentary voice-acted narrative, it plays out almost identical to the PvP mode. The PvE mission can turn into repetitive, particularly when RNG delivers the similar assignment three times. However, as missions reward experience and money towards established status it is a tactical way to buy upgrades for recently acquired tanks, earlier than heading back into the PvP field.

The PvP option available in the game typically functions similar to a deathmatch even when a secondary aim secures triumph, like capturing the base of the enemy. Each squad starts on conflicting ends of the plan and tanks diverge along the different trails of the environment where each trail guides to a firefight.

Conclusion

Armored Warfare is an attractive arcade-stylized tank shooter game that features different mechanics ending in a justified recognition aside from its competitors. However, at face-value conclusion, it is an additional vehicle shooter game, featuring an analogous user interface, game-play modes, and innovation systems that all appear to be designed by the same developer. Keen enthusiasts of tank shooter games will appreciate the systems prepared in Armored Warfare game. Armored Warfare is the typical tank shooter game, but it may not be sufficient to be obvious in the eyes of the general audience.

One thought on “Armored Warfare Review

  1. wolfpuppy

    I started playing World of Tanks many years ago, when one had to be invited to play during the closed beta era. It was a fun game, very different from the other games out there, at least the ones that I was familiar with. I enjoyed grinding a new tank, earning upgrades, leveling up, and all the other little things that the game had going for it. The graphics and such seemed to be on par with everything else that was out there, so I had no problem with that. It was touted as a free-to-play game, but, of course, that wasn’t true. As I remember, you started out with some garage slots and the first tanks were free. However, in order to aquire more tanks and move up in tiers, you had to purchase slots, or garage space, for each additional tank, and you had to use real money. You could not purchase a garage slot with in-game currency, for example. So, from the get-go, you were invested in the game, both from a time standpoint, and real money. For myself, although it has been a very long time since I played WoT, to date I have probably invested around $500-$600 in the game, mostly for garage slots and Premium Time. So, for a free to play game, WoT managed to get me to pony up bucks. And, to be honest, I didn’t mind at the time. I was having fun, the community hadn’t turned toxic yet, and the devs hadn’t damaged the game to the point where I wouldn’t play anymore. That was all to come later.

    As time went on, I managed to crawl up the tiers and trick out a lot of tanks with all the avaliable upgrades and such. I was up to nearly 15,000 games, and it was around this time that I was beginning to pay attention to what the developers (hereafter referred to as devs) were doing to the game. The first thing I noticed was that the community was beginning to degrade into a bunch of whiners and complainers. Every game lost was everyone elses’ fault, that guy wasn’t moving fast enough or didn’t support me enough, or that other tank was afk. The devs did do the right thing, in my opinion, by finally adding the option to disable all chat entirely, but only after the community had complained on the forums for a very long time. I was fine with it. I turned off chat and never turned it on again, and had a number of pleasant games.

    Unfortunately, the pleasant games didn’t last. The devs, unable to leave well enough alone, started down the path of failure by listening to the whiners at the expense of the silent majority. The whiners complained about how unfair the arty was, so they practically destroyed that mode of play by using their ridiculous RNG algorithm, which, in essence, replaced skill with a dice roll. As I understand it, the RNG extends to all the tanks. I have shot point blank at a close tank and missed, and I could remember when it didn’t use to be like that. This was particularly irritating to me as the arty was my favorite mode of play. Then the whiners complained about people leaving the game early and, even though I had never detected any difference in play, the devs instituted a warning system. I realized this one time when I was disconnected (a rather common occurance with wot) and, upon re-logging into the game, was greeted with a warning about leaving a game early. I get why they wouldn’t want a player to leave early, but I was dc’d. Seriously, the server can’t detect the difference? But what really got my goat was when I was issued a warning for not moving fast enough. So now my playstyle is being called into question. This was the deal-breaker for me. Time to check out the competition.

    Around this time, Armored Warfare was entering the picture as another tank game and I decided to give it a try. And try I did. I downloaded the game and have been playing it to the complete exclusion of WoT. It is a great game, super graphics, nice sound, and lots of things to keep the interest up. You can play pvp, pve, or, recently, Global Ops. My favorite mode of play is PvE, and I have a few thousand games there as well. This game is truly a free to play game, as one does not have to buy garage slots for newly aquired tanks and all tanks, along with upgrades, can be earned with in-game credits. To date, I have not spent any real money on this game. I liked it well enough; I was just waiting for it to become more stable before investing. Crashes to the desktop were too frequent for now. But I assumed the devs would square away that issue soon enough, so I wasn’t worried. But all good things must come to an end, and so it seems that this is the case with AW.

    While playing an spg in Armored Warfare, I was hiding behind a rock waiting for a shot. I wasn’t moving. Sixty seconds later (I timed it with a stopwatch) I was greeted with a warning, telling me that if I didn’t change my behavior, I would be kicked. In other words, if I didn’t move. I am in an spg, the sniper of the team, waiting for a shot, and I am told I have to move? Unbelievable. The devs just took a page out of the WoT playbook on how to insult a loyal player. I don’t think that I am overreacting to say that I was insulted. To be treated as though I were AFK when I wasn’t is not going to fly with me. If I am in front of my monitor with my hand on the mouse, I am in the game. Often, I will sit and take a minute or so to assess the situation. I’ve never entered a game and deliberately left, but now, according to this new rule, I am not allowed to sit still for a minute. I am both angered and saddened by this turn of events. I get what they are trying to accomplish, but I don’t agree with how they are implementing it.

    The bottom line is this. I am an adult, playing a game by choice, using my own time and money. I am not in the mood to be treated like a child and given unwarranted warnings as though I was late to class and have to go to detention. Warranted warnings, ok. I would accept a legit warning. But warning me to move and kicking me if I don’t move fast enough? Banning me for an hour or so if I accidentally drown or go off a cliff? Sorry, but that is a deal-breaker for me. Personally, I feel that team-killing should be the real bannable offense, with everything else second or third place. When we are talking about a PvE game (and that is the game I am referring to as I don’t play PvP) that only lasts ten minutes or so, is there really an AFK problem? After the thousands of PvE games that I have played, I am going to say no.

    In conclusion, I am going to assume a wait-and-see attitude to this game. I want to see how the community reacts to these latest changes and whether or not they will accept them. They are deal-breakers for me, but may not be for others. For all the rest who may not be bothered by these latest rules thrown at the player base, good for you. However, I hope that the devs realize that doing what WoT did is not the way to go. These were the reasons I left WoT in the first place, and I am certainly not going to remain here if they insist on doing the same things.

    To the gaming community, I wish you well and many good games. To the devs, please look at what WoT has done in the past, and then do the complete opposite! There are too many other games out there for you to insult legitimate players.

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