I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.
Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.
Strong Character Creators
These days the gap between Western and Eastern character creators… Continue reading
PvE (Player vs. Environment) systems in MMORPGs are systematically all very similar. Obviously some games deliver more enjoyable challenges from artificial intelligence than others. Yet the core gameplay boils down to the same objective: kill bad guys and take their loot. On the other hand, PvP (Player vs. Player) in MMORPGs vary widely by objective, scope, and type. Which PvP system is the best for MMORPGs? To some extent, this depends on the game. Arena combat is a better fit for World of Warcraft than Eve Online. That doesn’t mean arena combat is better than Eve Online’s free-for-all PvP combat. People seeking a PvP MMO typically come to the table with a vision in mind. To me, the best PvP systems for MMORPGs coincide with the experiences people see… Continue reading
“The perfect MMORPG”. A concept as elusive as the holy grail. We rush from MMORPG release to MMORPG release hoping to be enveloped by the warm embrace of perfection. The truth is that the perfect MMORPG is highly dependent on the user. Perhaps some have already witnessed a virtual nirvana. But most of us can only dream of the possibility. And dreaming is exactly what I intend to do today.
Sadly, the Perfect World doesn’t contribute to my Frankensteined perfect MMORPG.
As a fun exercise, I’ll combine the best features from every MMORPG into one perfect MMORPG. In my opinion, this will capture the best of what every… Continue reading
It’s truly amazing the amount of resources that developers devote to PvE only for it to be a generic time waster. Even the big MMORPG releases in Blade & Soul and Black Desert Online aren’t bucking the trend. We create a new character, giddy for a new world to explore. That world turns out to be full of quests. Quests to exterminate local monsters and deliver goods to nearby farmers. These quests get pretty repetitive. After all, such quests and monsters exist solely to bridge the gap between new character status and max level. It’s pretty rare that the content that gets us to max level compares to that of a single player game. Really, we’re just wasting our time on low quality content until we ding max level and… Continue reading
Blade and Soul does not leave the best impression out of the gate.
I was a little put-off as early as character creation. The character models, at least for females, are bizarre, to say the least. It’s not even that they’re over-sexualized, although they are. They’re these bizarre, disproportionate horrors from the darkest depths of the uncanny valley.
A new year — and a shiny new site — are upon us, and now is the perfect time to take a look at what 2016 will offer for MMO gamers everywhere. Today, we’ll be covering the titles most worthy of your attention in the coming year, from exciting new entries in the genre to old favorites with interesting new developments coming down the pipe.
Blade and Soul:
North American MMO players have had a long wait to get their hands on this title, which has been live in Korea for some time, but after years of waiting, Blade and Soul is finally on its way to the West.