This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!
When it comes to MMOs, emergent storytelling is king.
Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading
More than any subset of gamers, MMO players fall in love with a game’s potential. We’ve also been burned the hardest, making for a oddly cynical yet idealistic crowd. These two facets of our identity make for an interesting reaction to crowdfunding campaigns on places like Kickstarter and Indiegogo. As potential backers, it’s fair to question the practicality in backing an MMO’s campaign. Crowdfunded MMOs in 2016 weren’t quite as exciting as some years’ past, but this article didn’t get to 1,400+ words with nothing to show.
How did the below campaigns perform? Is the money that people requested even enough to fulfill their design goals? Are the timelines for delivery remotely reasonable? Is there enough experience on the team to even deliver the technical challenge that is an… Continue reading