This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!
When it comes to MMOs, emergent storytelling is king.
Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading
More than any subset of gamers, MMO players fall in love with a game’s potential. We’ve also been burned the hardest, making for a oddly cynical yet idealistic crowd. These two facets of our identity make for an interesting reaction to crowdfunding campaigns on places like Kickstarter and Indiegogo. As potential backers, it’s fair to question the practicality in backing an MMO’s campaign. Crowdfunded MMOs in 2016 weren’t quite as exciting as some years’ past, but this article didn’t get to 1,400+ words with nothing to show.
How did the below campaigns perform? Is the money that people requested even enough to fulfill their design goals? Are the timelines for delivery remotely reasonable? Is there enough experience on the team to even deliver the technical challenge that is an… Continue reading
Back in 2003 I thought that Shadowbane was going to do for free for all PvP MMOs what Dark Age of Camelot did for faction PvP. Other than nasty bugs, poorly optimized code, and some serious server issues Shadowbane delivered exactly what I wanted at the time. That may seem like I’m being sarcastic, but I was honestly able to look past the technical issues for such a unique experience. I wasn’t alone with that sentiment either. A not-insignificant number of players with similar interests joined me in heralding Shadowbane’s launch. This was finally an MMORPG where players could shape the world.
The vast majority of cities were in fact owned by guilds, which… Continue reading
When I played Ultima Online for the first time, figments of my imagination began bleeding into a reality. A game now existed in which I could truly live an alternate life. In many ways, it transcended the simple game tag and provided my first virtual world experience. I expected many immersive, virtual worlds to follow. After all, MMORPGs were only entering their infancy in the late 90s when Ultima Online launched.
Wait? You mean I used to be able to see the OUTSIDE of player houses too?
For a time, I felt this virtual vision was coming to fruition. Several titles around the turn of the century created something more than… Continue reading
Actively playing a new MMORPG has really got me thinking about how I spend my time. Although I love the concept of virtual worlds I tend not to stick around very long because mechanics tend to feel very rehashed. Black Desert Online does rehash a lot of typical Korean features such as heavy grinding and the worship of RNGesus. It also brings a lot of new or underutilized features into the fold, which is why I’ve stuck around. One of these features is away from keyboard (AFK) progression. Creating a proper AFK MMORPG isn’t easy though as a game needs to balance automated progression with an actual reason to play.
In Black Desert Online players can engage in a few activities that progress their character even while they’re… Continue reading
In the past week, I’ve spent a lot of time researching Albion Online, Camelot Unchained, and Crowfall. The thing is, I already know a lot about these games and their value proposition to the MMO world. So when I research these well known upcoming titles (at least in the MMOsphere) I’m looking into recent core gameplay changes, YouTube videos of the latest game builds, public release updates, community feedback, and general hype levels. It then struck me that I’m doing this in large part as a reaction to my engrossing playtime with Black Desert Online.