The MMORPG gaming culture differs slightly between the Eastern and Western Hemispheres, and game design varies accordingly. While there are no hard and fast rules, Eastern games tend to put more emphasis on quality graphics and on grind-based gameplay.
Neither model is better or worse than the other; it’s all just down to personal preference. But since most of us do tend to prefer one style or the other, it can be helpful to look at how Western and Eastern games in common genres compare. Maybe you like the ideas behind Neverwinter but would prefer a game with a more Eastern flavour, or enjoy the deep mechanics of Black Desert but want something with a more Western style.
To that end, we’ve compiled a breakdown of similar Eastern… Continue reading
Every MMORPG currently available employs some method of grinding for advancement. And it doesn’t have to be that way. It shouldn’t be that way.
Grinding is the act of completing (typically repetitive) tasks primarily or solely for the purpose of character advancement by expending minimal effort. If the reason you are questing, killing mobs, chopping trees, or raiding dungeons is for ph4t l00t, levels, or to breach some gated activity then it’s grinding. Don’t get me wrong. I know some people like grinding. Grinding can be relaxing. Meditative even. But the entire market is saturated with grinding-centric MMORPGs so we really could use a game with a different approach.
The difficulty developers typically run into when combating grinding is keeping character progression alive. Many would say this is… Continue reading