Massively Multiplayer Online Role-Playing Game. Considering what the acronym stands for, one would think more MMORPGs would entail at least some form of roleplay. However, RPG has become near synonymous with increasing stats through levels and equipment. This has carried into MMORPGs. The primary content in an MMORPG isn’t designed around immersion and living an alternate life. Despite a much greater opportunity for roleplaying, the gaming aspect perhaps gets overemphasized.
Of course there is nothing wrong with gamey features. Progression is a lot of fun. Many that play MMORPGs have a great need for achievement. Rewarding play with new abilities keeps a game fresh and compelling. Dungeons and Dragons, the… Continue reading
We’re here. The last day of Blaugust 2016. My goal was a new MMOBro post for every weekday of August and with this special edition topic, that goal will be reached.
At the beginning of Blaugust, Brian “Psychochild” Green and I began discussing a collaborative project. We went back and forth on a number of topics, occasionally getting sidetracked by various design theories. Eventually we settled two opposing views for MMO servers. He’ll be taking the angle that multiple servers are best. I’ll be taking the stance that a single, monolithic server is best. Technically, monolithic servers are actually multiple server machines clustered together. So by monolithic vs. multiple servers, I mean in how it appears to the player. For multiple servers, think World of Warcraft. Each named… Continue reading
American and Korean made MMORPGs dominate the market, as demonstrated by an earlier infographic on Which Country Makes the Best MMOs. Yet their paths to prominence have led to unique deviations. It’s easy for nationalists to say one is better than the other, but that’s largely subjective. It’s clear though that developers from these countries exhibit very different design decisions.
What appeals to one audience may not appeal to another. In the context of two countries on opposite sides of the world, most of that appeal has to do with the culture itself. This Google translated page of top Korean MMOs tells a different story than does our list of… Continue reading
“The perfect MMORPG”. A concept as elusive as the holy grail. We rush from MMORPG release to MMORPG release hoping to be enveloped by the warm embrace of perfection. The truth is that the perfect MMORPG is highly dependent on the user. Perhaps some have already witnessed a virtual nirvana. But most of us can only dream of the possibility. And dreaming is exactly what I intend to do today.
Sadly, the Perfect World doesn’t contribute to my Frankensteined perfect MMORPG.
As a fun exercise, I’ll combine the best features from every MMORPG into one perfect MMORPG. In my opinion, this will capture the best of what every… Continue reading
The MMORPG gaming culture differs slightly between the Eastern and Western Hemispheres, and game design varies accordingly. While there are no hard and fast rules, Eastern games tend to put more emphasis on quality graphics and on grind-based gameplay.
Neither model is better or worse than the other; it’s all just down to personal preference. But since most of us do tend to prefer one style or the other, it can be helpful to look at how Western and Eastern games in common genres compare. Maybe you like the ideas behind Neverwinter but would prefer a game with a more Eastern flavour, or enjoy the deep mechanics of Black Desert but want something with a more Western style.
Death is just a part of life when you’re living in a MMO world. You, as the player, are constantly seeking out new enemies to overcome and defeat. Those same enemies are looking to turn the table on you. Most of the time you will be victorious. But occasionally a challenge will be too difficult and the encounter will end with character’s lifeless body slumped over.
A familiar site for many MMORPG vets
What happens next depends on the MMORPG. Some developers view death as a minor speed bump on the way to progressing your power. Others believe that death should be a huge deterrent from poor play or overeager exploration. There… Continue reading