This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!
When it comes to MMOs, emergent storytelling is king.
Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading
We spend a lot of time here criticizing MMOs and their community. And that’s not a bad thing. Constructive criticism is crucial for growth, and there are many mistakes and challenges dogging the world of MMORPGs. Those should be criticized.
But there is a danger in becoming too bogged down in the negative. Sometimes it’s good to take a step back and appreciate what we have. MMOs have problems, but there’s also a lot about them that’s truly special. We wouldn’t be so passionate about them if that wasn’t the case.
So let’s take a moment to celebrate the things that make MMOs good, the things that no other type of entertainment can offer… Continue reading
A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.
To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading
Every subculture inevitably develops its own lingo, and the MMORPG community is no exception. For a newcomer just joining the genre, it’s almost like learning an entirely new language, and once you’ve mastered the MMO parlance, it almost feels like being admitted to an elite club.
Albeit an elite club that smells strongly of Cheetos and Gatorade.
If you know the meaning behind all the following terms, you’re a true MMO fan, and if not, take the opportunity to learn and join our prestigious (if cheesy) club.
When most of the world hears the word “ninja,” they think of an ancient Japanese assassin, darting through the shadows and slinging shuriken… Continue reading
MMORPGs have grown to such heights now that they warrant their own category for year end video game awards. However, MMOs evolve to a much greater extent than games from other genres. An MMORPG’s full potential might not be realized until years after launch. It is with this thought in mind, and the fact that hindsight is 20/20, that we’ll be taking a retroactive look at the best MMORPG by year for the past twenty years. We’ll start in 1996, the first time that multiple graphical MMORPGs would release in the same year.
The unfortunate truth is that MMORPGs are not games that are going to be around forever. They’re reliant on developers to continually maintain and support their servers, and eventually there comes a day when that is no longer economically viable and the game is shut down forever.
Short of that, aging and unpopular games can slide into “maintenance mode,” where the servers are still running but new content and updates are no longer produced. Such a game will be abandoned by all but a small core of devoted fans, and even they may not last forever.
This knowledge can be a source of anxiety for MMO players. When wondering whether to invest time into a game, one may wonder how much longer it’s likely to operate and receive… Continue reading