“blogging about them [MMORPGs] doesn’t appear to be a thing any more.”
Tobold, MMORPG blogger turned general gaming blogger, created waves with this statement. It’s a testament to his legacy in the community though that he is able to create such ripples for a community he doesn’t really place himself within any longer. It sparked defense from several bloggers and a handful of readers. Many clamored that MMO blogging is far from dead, citing a wealth of posts composed every week.
The quantity of posts originating from self professed MMO blogs doesn’t necessarily point to the trade’s life or death. After all, everyone shifts their attention away from MMOs here and there. Tobold points to single player game articles on MMORPG.com as evidence of a decline in… Continue reading
I love video games. You probably do too or you wouldn’t be reading this (but hey, everyone is welcome).
So what if I told you that your passion could make you rich? No, I’m not suggesting you enter the competitive streaming market, sell virtual gold, or start an e-sports career. What I’m suggesting is much simpler – investing. I know reading about money isn’t as exciting as playing a new MMO game, but reading about money could lead to buying more MMOs. So in a way, this post is about playing more MMORPGs and games of all kinds!
If you had invested the cost of a $14.99 World of Warcraft monthly subscription… Continue reading
Honesty time: I have had enough of gear. The concept of continually acquiring new and better equipment lies at the heart of virtually all MMORPGs, but I’m just sick of it. It’s an easy way for developers to provide a carrot for players to chase, but I don’t think it’s healthy for the genre in the long run, and I for one am simply bored with the whole concept.
Gear as a vertical progression system works well in single-player games because eventually you’ll have the best gear and be done with it. In an MMO, that can never happen. Regular gear resets are a necessity, so gearing becomes… Continue reading
Let’s not mince words. MMO communities are in a bad way. Trolling, toxicity, extreme vulgarity, and cyber-bullying ran rampant, and there doesn’t seem to be any serious effort being made to curtail any of this.
I doubt it would ever be possible to entirely eliminate toxicity in online gaming. Human nature is what it is, and the anonymity of the Internet often emboldens people to let loose the worst aspects of themselves.
But far too many people, developers included, have let this fact instill a defeatist attitude toward toxicity. If you can never eliminate it, why bother fighting it at all? But while you may never get rid of toxicity altogether, I… Continue reading
A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.
To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading
I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.
Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.
Strong Character Creators
These days the gap between Western and Eastern character creators… Continue reading