Maintaining proper perspective on MMO games requires branching out into the unknown from time to time. Transistor, by indie developer Supergiant Games, is my latest foray. It’s a game with few flaws that doesn’t share a lot in common with MMOs but probably should. The story and characters are great. It doesn’t overstay it’s welcome at any point, and the art design melds perfectly with the music to appropriately set the mood. Most importantly though, Transistor treats me how I wish more MMO games treated me. It treats me as an intelligent individual that realizes I know what I want more than the developers. It asks me what I know, rather than telling. This treatment is endearing and typically lacking in MMOs.
Few issues in the MMO community stir up strong feelings the way lockboxes do. These virtual gambling devices stir up a level of hatred and vitriol unmatched by any other issue in the MMO world. And yet, they continue to propagate unchecked through our virtual worlds, despite the best efforts of the community.
If I may play Devil’s advocate here for a moment, I think the time may have come for us to take a step back and examine whether all the furor over lockboxes is really productive. It’s clear that lockboxes are here to stay, so perhaps it’s time for us to learn how to live with them.
This article was originally posted March 19, 2016. It has been recently updated.
Like a lot of MMO players, I’ve been sinking a lot of my free time into Black Desert Online. I’ve been sinking in my not-so-free time too, but I suppose that’s the curse of a good game. One of my two biggest concerns with Black Desert was the possibility of a pay to win cash shop. Korean MMORPGs are especially known for cash shops where paying real money is the only path to the top. In a lot of these MMORPGs, money advantages provide a completely insurmountable level of power.
Black Desert has launched with what most do not consider a pay to win model. However, one item in particular has raised some serious concerns… Continue reading
Last week, Elder Scrolls Online launched their latest cash shop additions. The store now sells some pretty sweet storm atronach mounts, along with equally cool new skins. Unfortunately, gambling is the only way acquire these new collectibles. Alongside these items, Zenimax Online Studios has “welcomed” gambling crates to ESO.
As Deltia’s Gaming shows, the gambling crates aren’t a great value. Each crate costs $3.33 – $4 (depending on how many are purchased). Deltia purchased 45 crates, worth about $150. How many of these rare mounts did he receive for supporting gambling? Zero. Zilch. Nada. But that’s OK (or should be) because… Continue reading
RMT. Real money trading. The nasty three letter acronym associated with gold farming, pay to win, and bots. It’s existed in MMOs for the better part of two decades, back when Ultima Online gold traded at higher exchange rates (200 gold to $1 USD) than the Italian Lira, Hungarian Forint, Indonesian Rupiah, Vietnamese Dong, Colombian Peso, and several other real world countries (250 to 14,000 units to $1 USD). This was in era where all real money trading took place on eBay (sometimes facilitated by company employees), before more specialized shops opened their doors.
Eventually, massive inflation sets in because wolves… Continue reading
I started playing Dungeons and Dragons Online again a couple of weeks ago. The game stays true to its namesake with a plethora of instanced dungeons to explore. Though they come in different shapes and sizes, there’s really nothing else to do. Unlike MMORPGs with open world content, DDO is all about dungeon delving. After a few early levels, all of these are really meant for groups. Players can substitute hirelings in a pinch, but unsurprisingly a true player is almost always preferred. This design choice has created the double edged sword that has largely defined DDO’s existence.
Turbine’s Dungeons and Dragons Online is a lot of fun, but only with a group… Continue reading