The sad reality is that MMOs aren’t forever. Someone has to pay to keep the servers online, and as the years advance and revenues dwindle, it can become harder for companies to justify the expense. Even sadder are the MMOs that died too young. While it’s unrealistic to expect MMOs and MMORPGs to last forever, there’s often a lot of potential that gets left on the table with canceled or dead MMOs.
For fans, it’s always sad to see a game go. They are cut down before their time, their players left adrift to dream of what might have been. Today, we’ll be taking a look at some of the most unique and beloved MMORPGs to have met a premature end.
2016 has come and gone and now it’s time to reminisce about what turned out to be a great year in gaming. Tyler Bro and I have compiled our three favorite games we played in the past year. Most of them didn’t actually release last year, but that only shows one of the great things about gaming. Multiplayer games especially tend to evolve over time and many are in better shape than we’ve ever seen.
I’ve fallen in love with Elder Scrolls Online. There’s so much interesting content here and two months later, I’m just scratching the surface. I tend to get a little ADD when it comes to… Continue reading
Landmark is a game with a strange and somewhat sad history. It was originally a spin-off of EverQuest: Next, but when Next’s development was cancelled, Landmark was all that was left.
But now it’s finally been officially launched. After all the drama surrounding EQ:N and Landmark’s seemingly endless journey through early access, my expectations for Landmarks were set pretty low, but I maintained a vague curiosity, so I decided to give it a shot.
What I found was not the empty afterthought I expected, but a surprisingly charming and enjoyable little game.
Getting your bearings:
The first thing you’ll notice upon joining Landmark is that the… Continue reading