Longevity is a funny thing. It’s feels great to dive into a game and really get your money’s worth. MMORPGs are certainly at the top of the heap when it comes to replayability and longevity. Not only is there a wealth of content for one character, but unique classes/races/factions can play quite differently. Is it a good thing though?
In an absolute sense, sure. Value is great. Who hates value? Not me. But there is a point of diminishing returns, and MMO games typically hit them faster than other genres. The loop of “level up, get new items, see new place” gets old quick, especially for genre vets. Now that’s not exclusive to MMOs. Other multiplayer genres like FPS, MOBAs, and RTS also offer a high quantity of… Continue reading
Let’s not mince words. MMO communities are in a bad way. Trolling, toxicity, extreme vulgarity, and cyber-bullying ran rampant, and there doesn’t seem to be any serious effort being made to curtail any of this.
I doubt it would ever be possible to entirely eliminate toxicity in online gaming. Human nature is what it is, and the anonymity of the Internet often emboldens people to let loose the worst aspects of themselves.
But far too many people, developers included, have let this fact instill a defeatist attitude toward toxicity. If you can never eliminate it, why bother fighting it at all? But while you may never get rid of toxicity altogether, I… Continue reading
You just started playing a new MMO or other online multiplayer game. You’re really excited and get to thinking how cool it would be to play with your friends. So what do you do to sell them on this newfound addiction? Do you tell them how awesome your rewards will be for recruiting them? Or do shower them with details about the game’s most attractive features? Unless you have a weird friend group, it’s probably more of the latter.
Until recently, MMOs and MOBAs only incentivized the recruiter and not the recruitee for participating in recruit a friend programs. It made little sense because the recruiter was already incentivized by wanting to play… Continue reading
Over the past few days I’ve been sinking my teeth into the Das Tal alpha test. And it’s been fantastic – not because the game is anywhere near launch ready but because the groundwork is laid for an incredible and innovative MMORPG. This is a game that turns combat, player interaction, and leveling on its head. It resembles multiplayer survival games like Rust and ARK: Survival Evolved combined with a two dimensional combat mashup of League of Leagues and Guild Wars. Unfortunately, while Das Tal evokes a refreshing blend of many successful multiplayer games, it falls short of delivering a great multiplayer experience. But it’s just an alpha test, and after playing it I’m excited to see where this game ends up next year. Believe me, that’s not something I… Continue reading
In the past week, I’ve spent a lot of time researching Albion Online, Camelot Unchained, and Crowfall. The thing is, I already know a lot about these games and their value proposition to the MMO world. So when I research these well known upcoming titles (at least in the MMOsphere) I’m looking into recent core gameplay changes, YouTube videos of the latest game builds, public release updates, community feedback, and general hype levels. It then struck me that I’m doing this in large part as a reaction to my engrossing playtime with Black Desert Online.
All but unheard of a few years ago, MOBAs (massive online battle arenas) are now one of the fastest growing genres in gaming, enticing players from all the over world with their intense action and fierce competition. But if you’re new to the genre, where should you begin? We’ve taken the time to write a breakdown of some of the biggest and best MOBAs to help you choose between them.
Heroes of the Storm:
The newest big name entry in the genre, Heroes of the Storm is Blizzard Entertainment’s attempt to to take the core gameplay of MOBAs and strip away the more arcane or… Continue reading