Let’s not mince words. MMO communities are in a bad way. Trolling, toxicity, extreme vulgarity, and cyber-bullying ran rampant, and there doesn’t seem to be any serious effort being made to curtail any of this.
I doubt it would ever be possible to entirely eliminate toxicity in online gaming. Human nature is what it is, and the anonymity of the Internet often emboldens people to let loose the worst aspects of themselves.
But far too many people, developers included, have let this fact instill a defeatist attitude toward toxicity. If you can never eliminate it, why bother fighting it at all? But while you may never get rid of toxicity altogether, I… Continue reading
You just started playing a new MMO or other online multiplayer game. You’re really excited and get to thinking how cool it would be to play with your friends. So what do you do to sell them on this newfound addiction? Do you tell them how awesome your rewards will be for recruiting them? Or do shower them with details about the game’s most attractive features? Unless you have a weird friend group, it’s probably more of the latter.
Until recently, MMOs and MOBAs only incentivized the recruiter and not the recruitee for participating in recruit a friend programs. It made little sense because the recruiter was already incentivized by wanting to play… Continue reading
Over the past few days I’ve been sinking my teeth into the Das Tal alpha test. And it’s been fantastic – not because the game is anywhere near launch ready but because the groundwork is laid for an incredible and innovative MMORPG. This is a game that turns combat, player interaction, and leveling on its head. It resembles multiplayer survival games like Rust and ARK: Survival Evolved combined with a two dimensional combat mashup of League of Leagues and Guild Wars. Unfortunately, while Das Tal evokes a refreshing blend of many successful multiplayer games, it falls short of delivering a great multiplayer experience. But it’s just an alpha test, and after playing it I’m excited to see where this game ends up next year. Believe me, that’s not something I… Continue reading
In the past week, I’ve spent a lot of time researching Albion Online, Camelot Unchained, and Crowfall. The thing is, I already know a lot about these games and their value proposition to the MMO world. So when I research these well known upcoming titles (at least in the MMOsphere) I’m looking into recent core gameplay changes, YouTube videos of the latest game builds, public release updates, community feedback, and general hype levels. It then struck me that I’m doing this in large part as a reaction to my engrossing playtime with Black Desert Online.
All but unheard of a few years ago, MOBAs (massive online battle arenas) are now one of the fastest growing genres in gaming, enticing players from all the over world with their intense action and fierce competition. But if you’re new to the genre, where should you begin? We’ve taken the time to write a breakdown of some of the biggest and best MOBAs to help you choose between them.
Heroes of the Storm:
The newest big name entry in the genre, Heroes of the Storm is Blizzard Entertainment’s attempt to to take the core gameplay of MOBAs and strip away the more arcane or… Continue reading
As pretty much any gamer knows, free MMO games are rarely truly free. Servers and new content cost money to create, and developers aren’t running a charity service. Therefore, they need to monetize their games to pay for those things and to pay for their time. Unfortunately, a most games give insurmountable advantages to big money spenders that free players simply cannot achieve. This is pretty frustrating, even gamers willing to spend money, because it means everyone has to pay just to keep up. The ideal system encourages players to spend by providing options to supplement a fun activity, rather than putting that fun activity behind a paywall (commonly referred to as a pay to win or p2w game).