When World of Warcraft achieved a heretofore unknown level of success for an MMORPG, everyone and their monkey wanted a piece of the action. As a result, the MMO industry experienced a long stretch where nearly every big name release sought to copy most of the core mechanics of Blizzard’s juggernaut.
“WoW clones,” they were dubbed, and while fans often rankle when the term is applied to their favorite game, more often than not the shoe fits. Sure, most of them had some special twist to the formula that they shouted from the rooftops in an attempt to stand out, but at their core they embodied the same core formula. Tab… Continue reading
These days, themepark MMOs — games focused on structured, developer-created content — dominate the genre. They are both the most common and the most successful games around. But what is it that makes the themepark MMO such a successful model? Why have these games enjoyed such success?
I’m a pretty diehard themepark fan myself. I may play sandboxes here or there, but in the end my heart still lies with the carefully constructed worlds that only themeparks can provide. Therefore I think I can speak to what it is that has given the genre such enduring popularity, or at least why I keep coming back to them… Continue reading
Massively Multiplayer Online Role-Playing Game. Considering what the acronym stands for, one would think more MMORPGs would entail at least some form of roleplay. However, RPG has become near synonymous with increasing stats through levels and equipment. This has carried into MMORPGs. The primary content in an MMORPG isn’t designed around immersion and living an alternate life. Despite a much greater opportunity for roleplaying, the gaming aspect perhaps gets overemphasized.
Of course there is nothing wrong with gamey features. Progression is a lot of fun. Many that play MMORPGs have a great need for achievement. Rewarding play with new abilities keeps a game fresh and compelling. Dungeons and Dragons, the… Continue reading
American and Korean made MMORPGs dominate the market, as demonstrated by an earlier infographic on Which Country Makes the Best MMOs. Yet their paths to prominence have led to unique deviations. It’s easy for nationalists to say one is better than the other, but that’s largely subjective. It’s clear though that developers from these countries exhibit very different design decisions.
What appeals to one audience may not appeal to another. In the context of two countries on opposite sides of the world, most of that appeal has to do with the culture itself. This Google translated page of top Korean MMOs tells a different story than does our list of… Continue reading
MMORPGs have grown more numerous in their yearly releases at this point. But have they actually gotten better? Some would argue no as many simply tried to tweak World of Warcraft. Whatever you may think, at least these winners have proven themselves the best MMORPG by year for their respective time periods.
Best MMORPG of 2006 – Dungeons & Dragons Online
Runner-up: Wurm Online
I probably played more of 2005’s Silkroad Online in 2006, but Dungeons & Dragons Online (DDO) was the better overall game even back… Continue reading
Questing is perhaps the most fundamental form of structured content in MMORPGs. It forms a huge portion of the content for of genre, and virtually every MMO utilizes at least a few quests. Even sandboxes usually include some, if only to help players learn the mechanics.
Considering that, it’s a bit strange that MMO quests are so often lacking. Far too many games make them nothing but a chore to slog through on your road to endgame.
Yet this is not universally true. MMO questing is capable of providing content with compelling storylines and/or unique and interesting mechanics. We’ve ranked the best MMO quests paying attention to overall narrative, individual pieces of content, adherence to game world lore, and unique game mechanics.