Few issues in the MMO community stir up strong feelings the way lockboxes do. These virtual gambling devices stir up a level of hatred and vitriol unmatched by any other issue in the MMO world. And yet, they continue to propagate unchecked through our virtual worlds, despite the best efforts of the community.
If I may play Devil’s advocate here for a moment, I think the time may have come for us to take a step back and examine whether all the furor over lockboxes is really productive. It’s clear that lockboxes are here to stay, so perhaps it’s time for us to learn how to live with them.
2016 has come and gone and now it’s time to reminisce about what turned out to be a great year in gaming. Tyler Bro and I have compiled our three favorite games we played in the past year. Most of them didn’t actually release last year, but that only shows one of the great things about gaming. Multiplayer games especially tend to evolve over time and many are in better shape than we’ve ever seen.
I’ve fallen in love with Elder Scrolls Online. There’s so much interesting content here and two months later, I’m just scratching the surface. I tend to get a little ADD when it comes to… Continue reading
A totally sweet storm atronach mount can be yours…maybe!
Last week, Elder Scrolls Online launched their latest cash shop additions. The store now sells some pretty sweet storm atronach mounts, along with equally cool new skins. Unfortunately, gambling is the only way acquire these new collectibles. Alongside these items, Zenimax Online Studios has “welcomed” gambling crates to ESO.
As Deltia’s Gaming shows, the gambling crates aren’t a great value. Each crate costs $3.33 – $4 (depending on how many are purchased). Deltia purchased 45 crates, worth about $150. How many of these rare mounts did he receive for supporting gambling? Zero. Zilch. Nada. But that’s OK (or should be) because… Continue reading
This year’s BlizzCon had a lot of good news, but there was also a lot about it that disappointed me. In particular I was saddened by the continued lack of an expansion for Diablo III. Yes, some updates are planned, but they’re mostly pretty small, and they do nothing to expand the story.
That combined with other recent developments has planted a disquieting thought in my mind: Could Blizzard be giving up on narrative in its games altogether?
The shift away from story:
Up until quite recently, story was a pillar of every Blizzard game for the past two decades. All of the older Warcraft, StarCraft, and Diablo games featured… Continue reading
Over the past few years, there’s been a lot of concern in the MMORPG community about MMOs becoming less multiplayer. The worry is that an increased emphasis on solo-friendly content, smaller scale or more optional grouping, and other systems that aren’t as reliant on other players is stripping the genre of its identity.
But have you stopped to consider that this may well be a two-way street? Just as MMOs are becoming more like non-MMOs over time, so are other genres becoming closer to MMOs.
Spreading the MMO love
MMOs are famously addictive. Their penchant for repeatability, scale, and (nearly) endless progression makes for a perfect cycle of… Continue reading
Like many, I played Overwatch during the free weekend. Tyler Bro already discussed his thoughts regarding Overwatch, and I don’t have that much to add regarding its core gameplay. What I do have to add is an observation that really surprised me about the Overwatch community itself from my several hours of playing. No, they weren’t bullies, miscreants, bossy types, trolls, jokers, or fan bois. They were something much worse. They were silent.
Will you brave the silence and talk in Overwatch?
Overwatch arguably entices players to communicate more than any of its previous titles. The potential for coordinated teamplay is so deep that it should inherently encourage communication. Blizzard has done their part… Continue reading