Have you noticed that things are a bit quieter than usual in your MMO lately? Are the streets of Stormwind a little barren? Is the fleet not quite buzzing as much as it usually does? Is the crowd in Cyrodiil a bit thinner?
If you’re finding that the online population is looking a bit smaller all of a sudden, you can probably place the blame on Mass Effect: Andromeda. Bioware’s juggernaut release has drawn the attention of almost everyone with any interest in RPGs, and one would expect plenty of MMO players to dive into it. I know I have.
While playing Andromeda, I can’t help but compare it to MMORPGs… Continue reading
Trion Worlds has acquired a bit of a reputation as a pay to win company. For every game they launch, I see questions on forums and social media asking if the game is pay to win. Some don’t even get that far. Angry gamers scream, “it’s Trion, not gonna play that p2w trash!” Are these feelings justified? Surely some of it must be. Where there’s smoke there’s fire, after all. But are people just falling in line with the hive mind? Could anonymous gamers, known primarily for their thoughtful and rational analysis, be overreacting?
Welcome to the internet, where anything is possible.
I’m going to break down the most commonly faulted cash shopss in each of Trion Worlds free to play games. I’ll judge just how pay to… Continue reading
American and Korean made MMORPGs dominate the market, as demonstrated by an earlier infographic on Which Country Makes the Best MMOs. Yet their paths to prominence have led to unique deviations. It’s easy for nationalists to say one is better than the other, but that’s largely subjective. It’s clear though that developers from these countries exhibit very different design decisions.
What appeals to one audience may not appeal to another. In the context of two countries on opposite sides of the world, most of that appeal has to do with the culture itself. This Google translated page of top Korean MMOs tells a different story than does our list of… Continue reading
I’m on a kick lately of segmenting out MMOs by uncommonly explored attributes and analyzing numbers. In June, I ranked the best MMORPG by year for the past twenty years (including honorable mentions for each year). In July, I estimated the most played free MMORPGs, sorted by peak player counts. This month, I’m looking at which countries produce the best MMOs.
First, this requires a ranking of the best MMOs. As opposed to June’s best MMORPG blog post, I decided to use an impartial judge to assess the cream of the MMO crop. I selected mmorpg.com’s user ratings as my source due to their ratings’ age and breadth. From there, I chose the top 50 MMOs as a cutoff. This provided a strong sample set without… Continue reading
MMORPGs have grown more numerous in their yearly releases at this point. But have they actually gotten better? Some would argue no as many simply tried to tweak World of Warcraft. Whatever you may think, at least these winners have proven themselves the best MMORPG by year for their respective time periods.
Best MMORPG of 2006 – Dungeons & Dragons Online
Runner-up: Wurm Online
I probably played more of 2005’s Silkroad Online in 2006, but Dungeons & Dragons Online (DDO) was the better overall game even back… Continue reading
Like the “holy trinity” of group roles and tab targeting versus action combat, the issue of button bloat in MMORPGs remains a hot topic in the community, with strong opinions on both sides.
Button bloat refers to the habit of certain MMOs — especially older and more traditional titles like World of Warcraft, Rift, and Star Wars: The Old Republic — to cover the action bars of every class and every character with dozens of different abilities, many of them niche utility skills that are rarely used, as opposed to the much smaller sets of abilities seen in games like Elder Scrolls Online, Neverwinter, or The Secret World.