This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!
When it comes to MMOs, emergent storytelling is king.
Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading
A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.
To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading
Level scaling in an MMORPG is a wonderful thing. It makes the world more immersive, it effectively expands the available content, and it breaks down social barriers.
I am a firm believer that having level scaling is almost always better than not having it, but not all level scaling systems are created equal. The ideal level scaling system is easy to use, rewarding, and liberating, without entirely erasing a player’s sense of progression. Let’s take a look at some of the best systems in currently running MMOs.
EverQuest 2 doesn’t have global level scaling, but it does allow players to “mentor,” lowering their effective level for a time.
I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.
Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.
Strong Character Creators
These days the gap between Western and Eastern character creators… Continue reading
When World of Warcraft achieved a heretofore unknown level of success for an MMORPG, everyone and their monkey wanted a piece of the action. As a result, the MMO industry experienced a long stretch where nearly every big name release sought to copy most of the core mechanics of Blizzard’s juggernaut.
“WoW clones,” they were dubbed, and while fans often rankle when the term is applied to their favorite game, more often than not the shoe fits. Sure, most of them had some special twist to the formula that they shouted from the rooftops in an attempt to stand out, but at their core they embodied the same core formula. Tab… Continue reading
Have you noticed that things are a bit quieter than usual in your MMO lately? Are the streets of Stormwind a little barren? Is the fleet not quite buzzing as much as it usually does? Is the crowd in Cyrodiil a bit thinner?
If you’re finding that the online population is looking a bit smaller all of a sudden, you can probably place the blame on Mass Effect: Andromeda. Bioware’s juggernaut release has drawn the attention of almost everyone with any interest in RPGs, and one would expect plenty of MMO players to dive into it. I know I have.
While playing Andromeda, I can’t help but compare it to MMORPGs… Continue reading