Tag Archives: Rust

Emergent Storytelling Reigns Supreme

This is a collaborative post debating merits of emergent storytelling vs. static storytelling between yours truly and Roger from Contains Moderate Peril. After reading this, make sure to check out his side of the debate!

When it comes to MMOs, emergent storytelling is king.

Don’t get me wrong. I love a good static story. The choice driven narrative in The Witcher series is as compelling as the linear experience of The Last of Us. For a single player game, it’s still the way to go. Emergent storytelling is improving for single player games like future XCOM-like releases, but they still pale compared to a hand-crafted story. The reason for this is single player games lack the human component. We’re still not close to AI that can mimic… Continue reading


Das Tal’s Alpha is a Story of Sabotaging Greatness

Over the past few days I’ve been sinking my teeth into the Das Tal alpha test. And it’s been fantastic – not because the game is anywhere near launch ready but because the groundwork is laid for an incredible and innovative MMORPG. This is a game that turns combat, player interaction, and leveling on its head. It resembles multiplayer survival games like Rust and ARK: Survival Evolved combined with a two dimensional combat mashup of League of Leagues and Guild Wars. Unfortunately, while Das Tal evokes a refreshing blend of many successful multiplayer games, it falls short of delivering a great multiplayer experience. But it’s just an alpha test, and after playing it I’m excited to see where this game ends up next year. Believe me, that’s not something I… Continue reading