2016 has come and gone and now it’s time to reminisce about what turned out to be a great year in gaming. Tyler Bro and I have compiled our three favorite games we played in the past year. Most of them didn’t actually release last year, but that only shows one of the great things about gaming. Multiplayer games especially tend to evolve over time and many are in better shape than we’ve ever seen.
I’ve fallen in love with Elder Scrolls Online. There’s so much interesting content here and two months later, I’m just scratching the surface. I tend to get a little ADD when it comes to… Continue reading
If you follow a lot of MMO blogs, you’ve probably seen a lot of good screenshots, and perhaps wished to replicate that level of quality yourself. Or maybe you just want a good visual record of your virtual adventures. Whatever your motivation, there’s an art to taking the perfect screenshot, and our guide can help you master it.
Figure out how:
An obvious tip if there ever was one, but still worth saying. For most MMORPGs, taking a screenshot is very easy. Most come with a simple hotkey to take screenshots, usually print screen or a function key. Just check the key binding section of… Continue reading
American and Korean made MMORPGs dominate the market, as demonstrated by an earlier infographic on Which Country Makes the Best MMOs. Yet their paths to prominence have led to unique deviations. It’s easy for nationalists to say one is better than the other, but that’s largely subjective. It’s clear though that developers from these countries exhibit very different design decisions.
What appeals to one audience may not appeal to another. In the context of two countries on opposite sides of the world, most of that appeal has to do with the culture itself. This Google translated page of top Korean MMOs tells a different story than does our list of… Continue reading
Reputation grinds are one of the most common types of MMORPG content — nearly all games have them in some form — and yet also one of the least beloved. They are, almost without exception, tedious chores with few if any fans. They’re something you do because you want the rewards at the end, never because the gameplay is compelling.
It doesn’t seem like it should be such a terrible thing. In theory, currying favor with NPC factions shouldn’t be any worse than any other type of content.
So why do reputation grinds suck so much, and what can be done to fix them?
You just started playing a new MMO or other online multiplayer game. You’re really excited and get to thinking how cool it would be to play with your friends. So what do you do to sell them on this newfound addiction? Do you tell them how awesome your rewards will be for recruiting them? Or do shower them with details about the game’s most attractive features? Unless you have a weird friend group, it’s probably more of the latter.
Until recently, MMOs and MOBAs only incentivized the recruiter and not the recruitee for participating in recruit a friend programs. It made little sense because the recruiter was already incentivized by wanting to play… Continue reading
Sometimes gaming is a thing we do just because we’ve always done it. It’s not really a great justification and it leads to issues down the road. Inertia is a very powerful thing. The reasons that compel us to continue playing a game might be at odds with why we started planning it in the first place. This applies to MMORPGs just as much as it applies to single player games. We play games because of fun combat, challenging gameplay, exciting stories, memorable people, and hosts of other reasons. That we sometimes continue playing a game due to a desire to ‘beat it’, social pressure, or forming a habit runs counter to what led us there in the first place.