A few weeks ago, we looked into ideas that Western MMORPGs would do well to borrow from their Eastern counterparts. Now, it seems only fair to do the reverse, for there are also areas where the East would do well to take some cues from us.
To address an elephant in the room, a lot of people will highlight grinding and overbearing monetization as the chief sins of Eastern MMOs, and I won’t say that’s entirely wrong as those are common problems in games from Asia, but I don’t think it’s a universal truth, and plenty of Western games are grindy or greedy too. I don’t see it as a… Continue reading
I’m not a fan of the favoritism some people have when it comes to Eastern versus Western MMORPGs. Historically, I’ve spent more time in Western games, but I’m not going to write off a whole hemisphere because of it.
Ultimately, I think both regions’ design philosophies have their pros and cons, and both could benefit by taking lessons from the other. This being an English language site, I’m guessing most people here have a pretty good idea of what Western games have to offer, so let’s start with a look at what the West can learn from Asian games.
Strong Character Creators
These days the gap between Western and Eastern character creators… Continue reading
You just started playing a new MMO or other online multiplayer game. You’re really excited and get to thinking how cool it would be to play with your friends. So what do you do to sell them on this newfound addiction? Do you tell them how awesome your rewards will be for recruiting them? Or do shower them with details about the game’s most attractive features? Unless you have a weird friend group, it’s probably more of the latter.
Until recently, MMOs and MOBAs only incentivized the recruiter and not the recruitee for participating in recruit a friend programs. It made little sense because the recruiter was already incentivized by wanting to play… Continue reading
MMORPGs have grown more numerous in their yearly releases at this point. But have they actually gotten better? Some would argue no as many simply tried to tweak World of Warcraft. Whatever you may think, at least these winners have proven themselves the best MMORPG by year for their respective time periods.
Best MMORPG of 2006 – Dungeons & Dragons Online
Runner-up: Wurm Online
I probably played more of 2005’s Silkroad Online in 2006, but Dungeons & Dragons Online (DDO) was the better overall game even back… Continue reading
Gameplay is more important than graphics. Any gamer worth their salt will tell you that. But let’s be honest: You like the graphics, too. You want to step into a game and say, “Whoa.” You want virtual vistas that take your breath away, rich imaginary worlds that pull you away from the dreariness of reality.
Today, we’ll take a look at some of the most visually appealing MMOs. Not just those with the most technically competent graphics, but also those with the most unique and beautiful artistic styles. All those games that are feasts for the eyes.
As pretty much any gamer knows, free MMO games are rarely truly free. Servers and new content cost money to create, and developers aren’t running a charity service. Therefore, they need to monetize their games to pay for those things and to pay for their time. Unfortunately, a most games give insurmountable advantages to big money spenders that free players simply cannot achieve. This is pretty frustrating, even gamers willing to spend money, because it means everyone has to pay just to keep up. The ideal system encourages players to spend by providing options to supplement a fun activity, rather than putting that fun activity behind a paywall (commonly referred to as a pay to win or p2w game).