Tag Archives: The Secret World

Lockboxes Are Annoying, But We Should Move On

Few issues in the MMO community stir up strong feelings the way lockboxes do. These virtual gambling devices stir up a level of hatred and vitriol unmatched by any other issue in the MMO world. And yet, they continue to propagate unchecked through our virtual worlds, despite the best efforts of the community.

A advertisement for a lockbox in Guild Wars 2

If I may play Devil’s advocate here for a moment, I think the time may have come for us to take a step back and examine whether all the furor over lockboxes is really productive. It’s clear that lockboxes are here to stay, so perhaps it’s time for us to learn how to live with them.

But First…


Comparing ESO and TSW’s Build Systems

Elder Scrolls Online and The Secret World are games with a lot in common. They’re both highly story-driven and solo-friendly. And they both have highly flexible build systems that give you great freedom in how to construct your character.

But which system is superior? Let’s break it down.

Combat in Elder Scrolls Online

How they work:

The Secret World has a pretty unusual take on character progression. There are no classes at all, and every character has access to all 500+ abilities in the game, organized in a complex menu called the ability wheel.

The ability wheel is divided into sections based on the game’s nine weapon types, as well as three small miscellaneous skill lines roughly… Continue reading


Why MMO Holidays Suck and How to Fix Them

Around this time of year, holiday events are springing up in MMORPGs like desperate last-minute shoppers at the local mall. Rare indeed is the game that doesn’t throw together an in-game event to coincide with the winter holidays.

A snowglobe in World of Warcraft's Winter Veil holiday event.

Of course, Christmas isn’t the only real world holiday MMOs like to jump on. Most will also throw something together for Halloween, and depending on the game, you might also see events for Valentine’s Day, Easter, or any number of noteworthy occasions.

Unfortunately, there’s one common thread that runs through nearly every holiday event in nearly every MMO: They’re pretty lame. What should be joyous times for the players to come… Continue reading


What The Secret World’s Rider has to Teach Us About Social Design

A few weeks ago The Secret World held its traditional and much-lauded Halloween event. The new additions for this year broke with tradition a bit by offering an event that was more community driven, instead of the solo-focused stories we’ve gotten in most years.

A group of worshippers during the Rider event in The Secret World.

The new Rider event required cooperation from the entire community — or at least a large section of it — and it was really quite unlike anything I’ve experienced in an MMO before. It got me thinking about the nature of social play in MMOs, and organic versus forced socialization.

A rider approaches:

First, let’s explain a bit about the event… Continue reading


One Tamriel ESO Review

eso imperial city dungeon

The One Tamriel update for ESO (The Elder Scrolls Online) launched on October 18, 2016. If you frequent any MMORPG site, you’ve probably noticed Zenimax Online Studios advertising the hell out of their two and half year old MMO. This is the update that supposedly vaults ESO into one of the genre’s top MMOs. Is it really something to be proud of? The feedback I’ve seen has been generally positive, but I had to find out for myself.

I decided to reinstall the game a couple weeks ago. Since then, I’ve been playing pretty seriously for the first time since launch. For those unaware, the update’s two biggest changes essentially level scales all… Continue reading


MMORPGs With Good Roleplaying

Massively Multiplayer Online Role-Playing Game. Considering what the acronym stands for, one would think more MMORPGs would entail at least some form of roleplay. However, RPG has become near synonymous with increasing stats through levels and equipment. This has carried into MMORPGs. The primary content in an MMORPG isn’t designed around immersion and living an alternate life. Despite a much greater opportunity for roleplaying, the gaming aspect perhaps gets overemphasized.

MMORPG Roleplaying - keep calm and roleplay

Of course there is nothing wrong with gamey features. Progression is a lot of fun. Many that play MMORPGs have a great need for achievement. Rewarding play with new abilities keeps a game fresh and compelling. Dungeons and Dragons, the… Continue reading