Elder Scrolls Online and The Secret World are games with a lot in common. They’re both highly story-driven and solo-friendly. And they both have highly flexible build systems that give you great freedom in how to construct your character.
But which system is superior? Let’s break it down.
How they work:
The Secret World has a pretty unusual take on character progression. There are no classes at all, and every character has access to all 500+ abilities in the game, organized in a complex menu called the ability wheel.
The ability wheel is divided into sections based on the game’s nine weapon types, as well as three small miscellaneous skill lines roughly… Continue reading
Around this time of year, holiday events are springing up in MMORPGs like desperate last-minute shoppers at the local mall. Rare indeed is the game that doesn’t throw together an in-game event to coincide with the winter holidays.
Of course, Christmas isn’t the only real world holiday MMOs like to jump on. Most will also throw something together for Halloween, and depending on the game, you might also see events for Valentine’s Day, Easter, or any number of noteworthy occasions.
Unfortunately, there’s one common thread that runs through nearly every holiday event in nearly every MMO: They’re pretty lame. What should be joyous times for the players to come… Continue reading
A few weeks ago The Secret World held its traditional and much-lauded Halloween event. The new additions for this year broke with tradition a bit by offering an event that was more community driven, instead of the solo-focused stories we’ve gotten in most years.
The new Rider event required cooperation from the entire community — or at least a large section of it — and it was really quite unlike anything I’ve experienced in an MMO before. It got me thinking about the nature of social play in MMOs, and organic versus forced socialization.
The One Tamriel update for ESO (The Elder Scrolls Online) launched on October 18, 2016. If you frequent any MMORPG site, you’ve probably noticed Zenimax Online Studios advertising the hell out of their two and half year old MMO. This is the update that supposedly vaults ESO into one of the genre’s top MMOs. Is it really something to be proud of? The feedback I’ve seen has been generally positive, but I had to find out for myself.
I decided to reinstall the game a couple weeks ago. Since then, I’ve been playing pretty seriously for the first time since launch. For those unaware, the update’s two biggest changes essentially level scales all… Continue reading
Massively Multiplayer Online Role-Playing Game. Considering what the acronym stands for, one would think more MMORPGs would entail at least some form of roleplay. However, RPG has become near synonymous with increasing stats through levels and equipment. This has carried into MMORPGs. The primary content in an MMORPG isn’t designed around immersion and living an alternate life. Despite a much greater opportunity for roleplaying, the gaming aspect perhaps gets overemphasized.
Of course there is nothing wrong with gamey features. Progression is a lot of fun. Many that play MMORPGs have a great need for achievement. Rewarding play with new abilities keeps a game fresh and compelling. Dungeons and Dragons, the… Continue reading
“The perfect MMORPG”. A concept as elusive as the holy grail. We rush from MMORPG release to MMORPG release hoping to be enveloped by the warm embrace of perfection. The truth is that the perfect MMORPG is highly dependent on the user. Perhaps some have already witnessed a virtual nirvana. But most of us can only dream of the possibility. And dreaming is exactly what I intend to do today.
Sadly, the Perfect World doesn’t contribute to my Frankensteined perfect MMORPG.
As a fun exercise, I’ll combine the best features from every MMORPG into one perfect MMORPG. In my opinion, this will capture the best of what every… Continue reading