Tag Archives: Ultima Online

MMORPGs With Good Roleplaying

Massively Multiplayer Online Role-Playing Game. Considering what the acronym stands for, one would think more MMORPGs would entail at least some form of roleplay. However, RPG has become near synonymous with increasing stats through levels and equipment. This has carried into MMORPGs. The primary content in an MMORPG isn’t designed around immersion and living an alternate life. Despite a much greater opportunity for roleplaying, the gaming aspect perhaps gets overemphasized.

MMORPG Roleplaying - keep calm and roleplay

Of course there is nothing wrong with gamey features. Progression is a lot of fun. Many that play MMORPGs have a great need for achievement. Rewarding play with new abilities keeps a game fresh and compelling. Dungeons and Dragons, the… Continue reading


Does RMT Have a Place in MMOs?

RMT. Real money trading. The nasty three letter acronym associated with gold farming, pay to win, and bots. It’s existed in MMOs for the better part of two decades, back when Ultima Online gold traded at higher exchange rates (200 gold to $1 USD) than the Italian Lira, Hungarian Forint, Indonesian Rupiah, Vietnamese Dong, Colombian Peso, and several other real world countries (250 to 14,000 units to $1 USD). This was in era where all real money trading took place on eBay (sometimes facilitated by company employees), before more specialized shops opened their doors.

ultima online gold pile

People will kill to become a Colombian millionaire.

Eventually, massive inflation sets in because wolves… Continue reading


Virtual Worlds Ironically Lacking in MMORPGs

When I played Ultima Online for the first time, figments of my imagination began bleeding into a reality. A game now existed in which I could truly live an alternate life. In many ways, it transcended the simple game tag and provided my first virtual world experience. I expected many immersive, virtual worlds to follow. After all, MMORPGs were only entering their infancy in the late 90s when Ultima Online launched.

ultima online housing good for virtual worlds

Wait? You mean I used to be able to see the OUTSIDE of player houses too?

For a time, I felt this virtual vision was coming to fruition. Several titles around the turn of the century created something more than… Continue reading


Best MMORPG By Year: Part 1 (1996 – 2005)

Want only the past ten years? Skip to Part 2 (2006 – 2015).

MMORPGs have grown to such heights now that they warrant their own category for year end video game awards. However, MMOs evolve to a much greater extent than games from other genres. An MMORPG’s full potential might not be realized until years after launch. It is with this thought in mind, and the fact that hindsight is 20/20, that we’ll be taking a retroactive look at the best MMORPG by year for the past twenty years. We’ll start in 1996, the first time that multiple graphical MMORPGs would release in the same year.

Best MMORPG of 1996 – The Realm (Online)

Runner-up: Furcadia


8 Best MMO Endgames That Start (Almost) Immediately

MMOs differ in a multitude of ways from their single player cousins. One could easily argue that the most prominent difference between MMOs and non-MMOs is the potential lifespan. Single player games will typically last somewhere in 15-80 hour range. On on the flip side, some people have been playing MMORPGs like Ultima Online for over 15 years. The content that keeps players hooked in MMOs is typically referred to as the endgame. This is where characters engage in PvE raids, PvP battlegrounds, crafting high end gear, or doing some other activity where the ‘real game’ begins.

typical MMO endgame raid screenshot

Typical MMO endgame raids take hours or days of playtime to reach

The problem… Continue reading


PvE Leveling is a Waste of Time

It’s truly amazing the amount of resources that developers devote to PvE only for it to be a generic time waster. Even the big MMORPG releases in Blade & Soul and Black Desert Online aren’t bucking the trend. We create a new character, giddy for a new world to explore. That world turns out to be full of quests. Quests to exterminate local monsters and deliver goods to nearby farmers. These quests get pretty repetitive. After all, such quests and monsters exist solely to bridge the gap between new character status and max level. It’s pretty rare that the content that gets us to max level compares to that of a single player game. Really, we’re just wasting our time on low quality content until we ding max level and… Continue reading