Tag Archives: Wildstar

Why Themepark MMOs Work

These days, themepark MMOs — games focused on structured, developer-created content — dominate the genre. They are both the most common and the most successful games around. But what is it that makes the themepark MMO such a successful model? Why have these games enjoyed such success?

The Vault of the Wardens dungeon in the themepark MMORPG World of Warcraft

I’m a pretty diehard themepark fan myself. I may play sandboxes here or there, but in the end my heart still lies with the carefully constructed worlds that only themeparks can provide. Therefore I think I can speak to what it is that has given the genre such enduring popularity, or at least why I keep coming back to them… Continue reading


Frankensteining My Perfect MMORPG

“The perfect MMORPG”. A concept as elusive as the holy grail. We rush from MMORPG release to MMORPG release hoping to be enveloped by the warm embrace of perfection. The truth is that the perfect MMORPG is highly dependent on the user. Perhaps some have already witnessed a virtual nirvana. But most of us can only dream of the possibility. And dreaming is exactly what I intend to do today.

perfect mmorpg is not perfect world

Sadly, the Perfect World doesn’t contribute to my Frankensteined perfect MMORPG.

As a fun exercise, I’ll combine the best features from every MMORPG into one perfect MMORPG. In my opinion, this will capture the best of what every… Continue reading


Best MMORPG By Year: Part 2 (2006 – 2015)

Ten years down, ten to go. If you haven’t read it yet, check out our Best MMORPG By Year: Part 1 (1996 – 2005).

MMORPGs have grown more numerous in their yearly releases at this point. But have they actually gotten better? Some would argue no as many simply tried to tweak World of Warcraft. Whatever you may think, at least these winners have proven themselves the best MMORPG by year for their respective time periods.

Best MMORPG of 2006 – Dungeons & Dragons Online

Runner-up: Wurm Online

dungeons and dragons 2006 best mmorpg

I probably played more of 2005’s Silkroad Online in 2006, but Dungeons & Dragons Online (DDO) was the better overall game even back… Continue reading


PvE Leveling is a Waste of Time

It’s truly amazing the amount of resources that developers devote to PvE only for it to be a generic time waster. Even the big MMORPG releases in Blade & Soul and Black Desert Online aren’t bucking the trend. We create a new character, giddy for a new world to explore. That world turns out to be full of quests. Quests to exterminate local monsters and deliver goods to nearby farmers. These quests get pretty repetitive. After all, such quests and monsters exist solely to bridge the gap between new character status and max level. It’s pretty rare that the content that gets us to max level compares to that of a single player game. Really, we’re just wasting our time on low quality content until we ding max level and… Continue reading


High Fantasy MMORPGs Still Dominate

MMORPGs are a genre of game that is not, shall we say, known for wild creativity and endless diversity. That is, if you play a lot of MMOs for any length of time, you’ll notice the same themes just keep coming up. This isn’t half as bad as it was a few years ago, when seemingly everyone was trying to clone World of Warcraft down to the finest detail, but you’ll still notice a lot of common threads through most games.

A winged character demonstrates the high fantasy elements of World of Warcraft

One of these is use of fantasy settings. The overwhelming majority of MMORPGs feature some sort of secondary world high fantasy setting, from old classics… Continue reading


10 Free MMO Games That Aren’t Pay to Win

Last updated: 08/31/2017

As pretty much any gamer knows, free MMO games are rarely truly free. Servers and new content cost money to create, and developers aren’t running a charity service. Therefore, they need to monetize their games to pay for those things and to pay for their time. Unfortunately, a most games give insurmountable advantages to big money spenders that free players simply cannot achieve. This is pretty frustrating, even gamers willing to spend money, because it means everyone has to pay just to keep up. The ideal system encourages players to spend by providing options to supplement a fun activity, rather than putting that fun activity behind a paywall (commonly referred to as a pay to win or p2w game).

Below is a list of… Continue reading