Category Archives: Crowdfunding

Nine Upcoming Games Like XCOM

EDIT: I reached out to the developers of all of the below games for comments and corrections. I will update this article as I receive responses. So far the teams for Fort Triumph, Forged of Blood, Phantom Brigade, and Zodiac Legion have added their own quotes.

You may not be aware of this, but I love XCOM. The tactical choices, the randomized characters I grow attached to, the progression, the feeling of triumph, and the despair of defeat. For someone that enjoys with high replayability, strategy games, tactical RPGs, and atmosphere, it’s simply fantastic. It’s not massively multiplayer but sometimes we can enjoy MMORPGs by playing non-MMORPGs. Now that XCOM is it’s own genre I dug around to see what titles were coming to it in 2018/19. In my opinion, the four defining factors for the XCOM genre are:


Characters can and will die. Players can lose a campaign, either through an official “Game Over” moment or an unwinnable state.

Tactical, Turn Based Combat

No real-time nor twitch based elements. Players in XCOM games control a small squad of units in instanced missions.

Strategic Layer

Outside of combat, there must be options for expanding one’s base/army. These draw inspiration from the 4x genre, but are not limited by it. Traditionally, this has included research, building structures, and creating items.

RPG-like advancement

Characters need progression mechanics. Their growth over the course of several missions/quests is imperative to the emotional attachment XCOM games create when paired with permadeath. Additionally, this makes for interesting long term strategic choices in how to build an army.

Jake Soloman, creative director for XCOM 2, agrees on three of these at least. The only XCOM trait of his that I didn’t include was the need to play as humans. That’s fair enough for XCOM proper but the human vs. alien fight is certainly not a genre requirement. Otherwise, we wouldn’t see so many people asking for a fantasy XCOM game. Like Souls games, this burgeoning subgenre is not beholden to the setting from which it originated. Other features such as cover or reactive attacks like overwatch influence a similarity score but don’t negate any games from their rightful place on this list.

Alright, so what are these 9 upcoming games XCOM-like games? And how many can you name? I’ll put the over/under at 2.5.

Phoenix Point

phoenix point game like xcom

So many strategic options in Phoenix Point

Phoenix Point is the brainchild of original X-COM progenitor, Julian Gollop. (For those unfamiliar with the series, X-COM refers to the 1990s games and XCOM to the 2010s games.) Like XCOM, players will be tasked with eradicating an alien threat against Earth. Their campaign raised $765k towards their $500k goal. Players can expect core gameplay with a mixture of both old X-COM and new XCOM. A good example of this is its hybrid 2-action system where soldiers will halt their movement upon spotting xenos with the option to continue forward. Squad sizes can also reach 16 soldiers, but that seems like it might be a rarity with injuries and death.

Unique features include boss battles, mutating aliens based on player tactics, Lovecraftian enemies, vehicles, and multiple human factions to interact. Phoenix Point’s factions will demand even more juggling and input from the player than War of the Chosen’s system. The strategic geoscape pushes the genre forward with more impactful choices of where to explore and expand.  The Cthulian style enemies look downright scary. I think this game will end up most appealing to XCOM players who want more balance between strategy and tactical combat, but every XCOM fan should keep their eyes peeled on this.

Release Date: Q4 2018

XCOM Similarity: 90%

Price: $30, you can pre-order Phoenix Point here.

Xenonauts 2

xenonauts 2 game like xcom

The first Xenonauts is closer to original X-COM than XCOM. There’s less overall character to the game and fewer RPG elements. It feels more like a board game when playing. The Xenonauts overworld map encourages more proactive responses whereas XCOM feels more reactive. The biggest difference between these two though is in the tactical combat. XCOM uses a simple 2 action system with turns ending on almost any attack action. Xenonauts uses time units so there’s a lot more flexibility for planning. Whether or not this flexibility is worth a slower pace is up to you. Xenonauts 2 will be more evolution than revolution and plans to improve on the core elements of Xenonauts with new features such as psionics, deeper air combat, a deeper research tree, and a bigger emphasis on plot.

Release Date: 2018

XCOM Similarity: 85%

Purchase: Unknown. Currently unavailable for pre-order.

Fort Triumph

fort triumph games like xcom

I’m pretty excited about Fort Triumph. Their feature list reads like “Fantasy XCOM + Divinity: Original Sin”. As in Original Sin, there’s a big tactical emphasis on using the environment to gain advantages, with possibilities like burning a tree to topple it onto an enemy. Characters come with their own personality traits and look like they’ll be fairly unique. The visuals are certainly more cartoony than XCOM. I’m sure it’ll turn off some but the quality of the art style is definitely high. Despite a more family friendly look, Fort Triumph isn’t straying from stressful gameplay or permadeath that makes it an XCOM like game. The campaign itself challenges players to overcome a dynamic series of events and quests that change each playthrough based on randomness and player action. The depth of long term strategic options Fort Triumph remain unclear but exploration is poised to play a big role.

Developer Quote: “These are exciting times to be a turn based tactics lover, for sure. Looks like we’ll have a double challenge in 2018 – developing on schedule AND playing all of these great titles.

As for Fort Triumph – all adventurers are welcome to try a fresh tactical demo (0.6.3) going live later today on Steam and give us your feedback and suggestions!”

Release Date: Q4 2018

XCOM Similarity: 80%

Price: $20, you can pre-order Fort Triumph here.

Zodiac Legion

zodiac legion like xcom

Repel invading enemies until you can take the fight to them. Use small parties of soldiers to infiltrate, scout, explore, and sabotage the enemy. Deploy covert op squads alongside primary military forces. Research magical powers and technologies to equip your parties with the strongest of weapons. Does this all sound familiar? Zodiac Legion feels the most conceptually similar to XCOM of the fantasy games. The only thing it’s really lacking is a cover system. However, the game makes up for that on the customization side with artifacts imbued with the power of the zodiac. I expect conquering these sites of power to act as a late game challenge necessary to felling the opposition. Legendary equipment is something I miss in base XCOM (though Grimy’s Loot Mod adds it to XCOM 2) so these artifacts an exciting prospect. Unfortunately, the developer has only tweeted out a handful of times since the last blog post in May. I wouldn’t expect this until 2019 at the earliest. It’d be better late than never though.

Developer Quote: “We definitely want the strategic layer to have the organic feel of the older X-COM, where aliens would launch missions according to an agenda that the player had to adapt to. X-COM also made setbacks more common, but much easier to recover from. Still, we also think that the abilities and varied objectives of the recent XCOM add a lot of variety and tactical nuances to the formula.

The combat system itself is also inspired by games such as Mordheim, Heroquest, and Descent: Journeys in the Dark.”

Release Date: 2019

Similarity: 80%

Price: Unknown. Currently unavailable for pre-order.


kingsmen game like xcom

You could probably tell from the screenshot, but Kingsmen is not related to the movie franchise. Assuming the game actually gets released, they really should really consider a name change. It’s been in development for 4 years now, which initially had me worried. Luckily, when I reached out the developers, they were quick to answer that development is moving on schedule. Kingsmen revolves around ruling a medieval kingdom and sending out patrols to keep your citizens safe as you expand into untamed regions. In addition to expansion, diplomacy with nearby kingdoms will play a critical role in succeeding. This game will be much more grounded in reality than any of the other games like XCOM listed thus far. No psi ops or magic here. Combat will make use of cover, elevation, positioning, and buildings. Some features will read too much like a 4x for an XCOM game, but the developers keyed in on X-COM as a primary influence early on. Now we wait to see if they’ll release a finished product.

Release Date: Q4 2018

Similarity: 75%

Price: Unknown. Currently unavailable for pre-order.

Forged of Blood

forged of blood like xcom

One thing you’ll notice the fantasy XCOM-like games aim to accomplish is including more story impacting choices. The plot of XCOM always plays out the same, but the strategic and tactical options offer such a level of variation that there’s a ton of replay on the gameplay level. Forged of Blood is no different, with a three-axis personality plot measuring moral choices. If this game (or another on this list) can actually merge gameplay variance with story variance then that’s really going to eat into my MMO time. Players in Forged of Blood start as the son of a murdered king. The goal is to reclaim the kingdom’s stolen territories. Players must contend with monsters and rival nations equally, choosing where to send their limited parties. In tactical combat, expect magic and positioning to play a large role in snatching victory. Like in XCOM, it will be difficult to have success in one area without the other.

Developer Quote: “Forged of Blood is a game that favors complexity and mechanical mastery. The depth of mechanics we’ve developed is one that thrusts decisions onto the player at every layer of the game. From the grand strategic layer all the way down to just how much power to add to the spells they want to use, and even the personality shifts that come from their actions, Forged of Blood is a game of choice and consequence.”

Release Date: Mid 2018

Similarity: 75%


Phantom Brigade

phantom brigade mechs like xcom

The designer describes the campaign as “XCOM” style so that’s a good start, right? In the strategic layer you’ll be presented with a number of missions, each with different rewards. In missions themselves, you’ll command a small squad of mechs with a variety of potential objectives. Phantom Brigade adds even more decisions when it comes to permadeath. Pilots can be ejected at any time to save their lives, but you may opt to continue fighting in their mech until the potential bitter end. You can even turn this against the opposition by forcing enemy pilots to eject and commandeering their mechs. A nemesis system like Shadow of Mordor/War and XCOM 2’s War of the Chosen add flair both to your own pilots and to your enemies’. Another appreciated XCOM feature is destructible buildings. Nothing says battle like turning a city into rubble. Finally, the best reason to support Phantom Brigade is that it’s built to be very mod friendly. Mods have been huge for XCOM 2, and this is a big plus for any XCOM like game.

Developer Quote: “In regards to our inspiration, we’re aiming for something more along the lines of classical X-Com, and games like the Front Mission Series.”

Release Date: Q3 2018

Similarity: 75%

Price: Unknown. Currently unavailable for pre-order.

Iron Oath

iron oath fantasy like xcom

Iron Oath promises players the ability to oversee a medieval fantasy guild’s finances, alliances, and members in a world filled with over 50 cities. Permadeath is so ingrained in Iron Oath that guild members can even die of old age. Perhaps the most compelling feature is that each randomly generated character comes with their own backstory, alignment, beliefs, and traits that legitimately impact your choices. For instance, stealing will negatively impact your more honorable guild members.

The turn-based combat is a deviation from the other XCOM-like games on this list. Battles take place on a relatively small 2D grid. There are no alien pods to alert with a wrong move. Instead, you’ll run through the areas in a manner similar to Darkest Dungeon and then engage opponents on a Heroes of Might and Magic type battlefield. Resource management will play a critical role in defeating missions/dungeons. I’d describe Iron Oath as as fantasy XCOM meets Darkest Dungeon resource management with more potential personality than either of them.

Release Date: March 2019

Similarity: 70%

Price: $15. You can pre-order Iron Oath here.


battletech like xcom

Oh, my. Another mech game? Yes, that’s right and one based on a very popular franchise made by a studio who successfully adapted another tabletop game in Shadowrun. The initial funding didn’t call for any sort of strategic overlay, but their $2+ million on Kickstarter enabled BATTLETECH to qualify for this prestigious list. I think the strategic overlay will still pale compared to most other titles on this list, but the tactical combat and unit advancement options are potentially copious. Not only do pilots level up and learn new abilities but mechs can be customized six ways to Sunday. Still, BATTLETECH is first and foremost about operating a mercenary troupe. How the overworld changes isn’t as big of a concern to success or failure like the other games on this list.

Release Date: 2018

Similarity: 65%

Price: $35. You can pre-order BATTLETECH here.



Which Game Like XCOM Will Be Best?

XCOM walks a fine line when it comes to balance. Despite four difficulty levels, I’m not sure it’s ever gotten it quite right. It’s very snowbally so players will typically lose by the mid game or roll through the end game. That said, there’s always a good deal of challenge in overcoming an XCOM campaign.

2016’s Crowdfunded MMOs

More than any subset of gamers, MMO players fall in love with a game’s potential. We’ve also been burned the hardest, making for a oddly cynical yet idealistic crowd. These two facets of our identity make for an interesting reaction to crowdfunding campaigns on places like Kickstarter and Indiegogo. As potential backers, it’s fair to question the practicality in backing an MMO’s campaign. Crowdfunded MMOs in 2016 weren’t quite as exciting as some years’ past, but this article didn’t get to 1,400+ words with nothing to show.

How did the below campaigns perform? Is the money that people requested even enough to fulfill their design goals? Are the timelines for delivery remotely reasonable? Is there enough experience on the team to even deliver the technical challenge that is an MMO?

Despite these questions and more, five games were able to meet their funding requirements in 2016:

Chronicles of Elyria

Chronicles of Elyria crowdfunding

Raised: $1,361,435 on Kickstarter

None of the 2016 crowdfunded MMORPGs promised a more unique experience than Chronicles of Elyria. Hell, it might be more ambitious than anything else on the horizon outside of Star Citizen. Players will see their characters age, die, and even perform activities when offline. NPC quests will be replaced by player mission and contracts. Combat will be twitch based so the team is also effectively promising low latency, even in large battles. The development team wants to create a truly living world and all of CoE’s features come back to that core idea.

The pricing model is fairly unique too. When a character dies (living on average one real year), players will need to pony up $30 to transfer their soul to a new host. Other factors can improve or reduce one’s lifespan, but basically this is a $30/year subscription fee. Seems pretty reasonable to me if Soulbound Studios actually delivers on their promises. And I Kickstarted CoE, so I hope it does! The biggest concern is that developing a complex sandbox like the Elyria team envisions involves a lot of upfront work. Creating an offline NPC system that won’t induce massive player rage isn’t a breeze either. A million bucks seems like a lot, but that’s really just a stepping stone for a game changing MMORPG like this one. The feature at greatest risk is the twitch based combat. I expect some regression to a hybrid model like in Elder Scrolls Online.

Dual Universe

Dual Universe crowdfunding

Raised: €565,983 (approx. $600,000) on Kickstarter

Dual Universe promises a sandbox in one centralized, persistent universe where economy, politics, trade, and warfare are all player-run. Sound familiar? The game creators seek to create a single monolithic server where players can live out their roleplaying desires in space. Any type of character is possible, and tons of possibilities abound for how players can impact the world. Skills even train in real-time. The Kickstarter reads like a bullet point feature list for Eve Online.

The key differences are direct planetary interaction, voxel-based building and construction for immense freedom, and combat seems to be more planet than space driven. Delivering everything they state on their Kickstarter page by launch in 2018 is ambitious, to say the least. It’s taken Eve Online over a decade to get where they are now. While technology certainly makes “catching up” faster and easier, planetary combat is significantly more complicated than space combat. I’m also concerned about the audience size, given that Eve Online has never been a behemoth in the genre. Visualization of characters and voxel building will attract new crowds on their own though. The chance to start on even footing vs. Eve’s decade plus vets is also attractive for new and veteran MMORPG gamers alike.


Edengard crowdfunding

Raised: £41,535 (approx.  $51,000) on Kickstarter

Edengard is a yet another sandbox MMORPG, this time styled in a post apocalyptic world similar to Fallout and Mad Max. The core gameplay revolves around rebuilding civilization. Players will be able to build their own towns from scratch, fight other players for territory, and build characters with 17 unique skill trees, all with procedurally generated content in a persistent game world. This is an ambitious project, one many others have promised before. We’re basically talking about upgrading Rust into a fully functional MMORPG, and that game has sold roughly 5 million copies at $20/pop. To say I’m skeptical would be an understatement.

The Poland based Huckleberry Games is apparently towards the tail end of development and thus only needed a relatively small capital infusion. That explains why $50,000 could get Edengard into a playable state. Hitting that amount with 128 backers is worrisome though, as it doesn’t signal a wide audience. They’ll also be launching on Steam Early Access within the next few months. On the plus side, Edengard has been in the works for over four years now so there are some videos that showcase what could be a solid game. Based on previous launches of similar concepts by similarly sized studios though, I expect this to linger in Early Access for at least a few years. Hopefully the team will stick around until then to fulfill their vision.

Dragon of Legends

Dragon of Legends crowdfunding

Raised: CA$ 20,380 (approx. $15,500) on Kickstarter

Prior to this Kickstarter, the developers cut their planned persistent world MMORPG features. So why is it on this list? They still plan to deliver something similar to Guild Wars or Destiny, which generally qualify as MMOs. I’d also rather be overly inclusive than exclusive. There will be a hub to interact with a bunch of players and instanced based areas to play through primary content with a group of up to twenty players.

Combat is ARPG hack and slash style with several different abilities depending on faction and class. Similar to many MMORPGs, players can also gather resources to craft complex goods. These can then be used by the player or sold for a nice a profit. It’s unclear whether the team can deliver all of the planned online features with such a small budget (even if they find venture capital or Canadian grant money as planned). I’d guess Dragon of Legends ends up being launched as a single player game, with multiplayer to come later down the pipe. That’s assuming the single player game is reasonably successful to begin with. We might end up with something like player hosted games accessible from a general lobby like in Grim Dawn. That would drop it out of the MMO space but at least deliver promised multiplayer.


Screeps crowdfunding

Raised: $11,493 on Indiegogo

Despite its budget, Screeps is by far the coolest MMORTS I’ve ever read about. Players control their own colony using JavaScript to issue commands. They’re also limited by their CPU usage. Essentially to play Screeps well, one will need to program well. There doesn’t seem to be a ton of options by normal MMO standards. The fact that players gain an immense level of freedom through programming their own actions more than offsets the minimally apparent scope.  Unlike other MMOs that need to raise hundreds of thousands in order to succeed, Screeps has already launched on Steam (NOT Early Access). The reviews are pretty great too. If you’re an MMO fan looking to brush up on your JavaScript skills, look no further than Screeps.

Kickstarter Continuations

And some MMORPGs ran continued crowdfunding campaigns in 2016. Project Gorgon raised almost $20,000 on Indiegogo to supplement their $75,000 on Kickstarter in 2015. Crowfall launched an investment based campaign that is set to close in a few days. Instead of simply paying for a future product, investors in the MicroVentures campaign actually purchase a (minuscule) amount of the revenue generating pie. It’s raised almost half a mil, putting Crowfall’s total funds at over $10 million. Some may take this as a worrying sign that Crowfall is running out of money. On the contrary, there is just a lot that goes into making an MMORPG that promises as much as Crowfall. Whereas I expect every other game on this list to cut features, I expect Crowfall to launch with the vast majority of their stated list.

Failed MMO Kickstarters

A number of other MMOs attempted Kickstarter or Indiegogo campaigns in 2016. Most were run by rather clueless developers. No screenshots, no videos, no history, and no experience means no money. People aren’t going to support a developer or team, without anything on the table, that expects to make an MMORPG from scratch for some paltry figure like $25,000.

The only notable failure is Hero’s Song. Headlined by Daybreak Game’s former president, John Smedly, Hero’s Song promised some interesting features. Basically, players could randomize their world based on a number of unique factors and open it up to “MMO mode”. Patrick Rothfuss was also on board to create the backstory. For those unfamiliar with him, he’s basically one of the heir apparents to “George RR Martin” in the fantasy world. Unfortunately, they only met half of their funding goal and closed down shop earlier this month. It should just go to show that if these veterans can’t deliver an MMO-lite experience for $100,000, you should be wary about someone offering five times the features at the same price.