- Offers players a lot to achieve
- Large amount of content for a strategy browser game
- Strong visual design
- Generally less stressful than most similar strategy games
- Hard to keep up without paying
- Alliances can be frustrating o deal with
- Poor customer service
Empire is a browser type MMO strategy game developed and published by Goodgame Studios, a Hamburg-based online games business, located in Germany. Although the title of the game is Empire, it is also popularly called as Goodgame Empire. It is a two-dimensional graphics, free-to-play and pay-to-win game. The game is all about setting up an ideal kingdom, in which players have to construct buildings, manufacture resources, explore improvements, and even embark to destroy, or have alliance with people around them.
About the game
Empire is a sort of a relaxed strategy imitation game, which is designed for players who are seeking something to lift up for some minutes and a way to provoke other players through good old fashioned siege. In this game, players will be provided with an individual castle and neighboring kingdom and they are responsible for constructing structures. It is their personal responsibility to keep adequate resources, such as stone and wood to construct new structures and protect them. Each player has to form their own army and feed them and they are solely responsible to offer them proper training. For cash resources, players have to sell their constructions to those who come to their neighborhood for living and collect taxes from them for feeding their troops. They use these troops to defend themselves and their kingdom from their enemies.
In this empire building game, players will be provided with goals and assignments by the different members of their kingdom. On successful completion of tasks, players will be suitably rewarded that allows them expand their fortress and they can manufacture more things. However, in this game, everything takes time, ranging from seconds to hours, so players will either have to wait for a goal or task to be completed successfully, or to spend rubies to complete the task immediately.
Rubies are awarded while players move to the next level through the experience gained from the previous level by successfully completing the tasks or found as a treasure, or they can pay out the real cash through micro-transactions. This means that lots of patience is required to play this game. Although the game appears for players simple to play at first, running their realm quickly becomes more difficult because they have to expand their land, develop and dispense those defenses, employ and train dissimilar types of soldiers, etc. Fortunately, the cooperative advisors of the game will guide players in every step of the way.
Empire walks the line vigilantly between simple and casual, with gameplay, which is less challenging than it is purely involving. The time-derived construction and goals will not be intended for everybody, as it means, players cannot play the game for a longer time, and they are compelled to check back often to ensure everything is in good working condition. However, simultaneously, unlike many games with analogous gameplay models, this empire building game not only offers players a lot to achieve and has an amazingly high-class design, but it also does not nag players to expend money on it, or feels as if it is trying to compel players to achieve so by ludicrously padding the prices of things in the game.
As it is true to get the most from the game devoid of paying, players will have to be frequently playing the game and for a longer time period. There is a surprising quantity of things to accomplish and see to keep them achieving so. Some of the notable things to be accomplished in this empire building game include encountering situations, like bribing or battling with highway men, researching trees, discovering regular treasures and getting rewards, forging the artifacts, travelling to new kingdoms, etc.
Although players are protected from being assaulted by other players for seven concurrent days, once they start playing the game, it is a sort of disappointment that they cannot play the game with a single player. Although the game has not designed with an appreciable story background, it is wonderfully drawn with multicolored style. Odds are that players will find the game gets a bit repetitive, particularly with lots of its content locked, pending they reach superbly high levels, there is still a great amount of content to be covered, and what feels similar to an inspiring concentration on quality.