- Low system requirements
- Immersive gameplay
- Great crafting system
- Dated game
- Confusing hotkeys
- Grind heavy
- Repetitive quests
- Dwindling player base
Last Chaos is a free-to-play fantasy MMORPG developed by Barunson Games and published by Gamigo. It was first released in 2006 for PC and is a throwback to era of older MMORPGs. That it has now celebrated its 10th anniversary made us want to review Last Chaos.
Before we start, please note that Last Chaos was first released in 2006 and is one of the very first free-to-play MMOs in the western sphere. Because of that, Last Chaos doesn’t stand out much from the crowd. One could even say that it’s a bit generic. But that’s only because later MMOs copied some aspect of the game. With that out of the way, gameplay in Last Chaos is your standard MMORPG fare. The game is played from a third-person perspective and is controlled via keyboard and mouse. Combat is done by clicking on an enemy, and skills are cast via hotkeys. If you’re an MMO veteran, you wouldn’t have much trouble playing this game.
There are nine starting classes available in this game. You have the standard classes like the Knight, Mage, Rogue, Healer along with unique ones like the Titan, an offensive melee class, the Sorcerer, a mage class focusing on necromancy, the Ex-Rogue, rogue’s with buff skills, the Archmage, a class that uses the elemental system, and the Nightshadow, a secret class only available once you’ve reached level 90 with another class. Except Nightshadow, these starting classes can specialize to one of the two unique classes available to that class. For example, the Titan can pick Highlanders or Warmasters while the Knight can turn into the Royal Knight or Templar Knights.
Last Chaos does have a basic crafting system that belies hidden depth. Players can pick from one of the three gathering crafts: Herbalism, Mining, and Absorption. Each craft allows you to gather unique materials associated with that craft from various harvesting areas scattered around the map. For example, Herbalism allows you to gather herbs. After gathering the materials, you need to process them first using skills like Herb Processing for herbs. The processed materials can then be used to craft items. There are three crafting skills available, Weaponsmith, Armorsmith, and Alchemy. In the example above, we can use the Alchemy skill to turn the processed herbs into potions.
Last Chaos is mostly a PvE game. In fact, the game is focused on solo play. The game has so-called Solo Instanced Dungeon, which just as the name says, is a single player instanced dungeon. A lot of dungeons in the game are designed for a single player experience which is a bit ironic for an MMO game. But that doesn’t mean there’s no PvP in this game. The game is open PvP, anyone can attack anyone, but there are severe penalties for unsolicited player killing. To combat that, there is a duel system in the game that allows you to challenge anyone to combat. There’s also large scale Castle Sieges available.
Last Chaos is a decade old game. As such, its system requirements are pretty low. Pretty much every PC nowadays, even those that only have an integrated GPU, will be able to run the client without slowdowns. It will even run on low-cost tablets with Atom processors.
Gameplay-wise, Last Chaos is pretty fun. The characters’ attack animations are well done. For example, Rogues perform acrobatics while attacking, making it pretty flashy but something that you would expect from a rogue/assassin. Skills’ attack animations are not only flashy but functional. A skill that uses a broad horizontal slash animation will hit not only the target but every mob that intersected with the animation.
The game also has a pretty robust crafting system. You can easily create and customize your weapon and armor. Crafted equipment in this game can be better than most drop items. And since weapons can level up in this game, it’s not uncommon to gain affection for your crafted pieces of equipment.
Unfortunately, the game is old, and there’s a few problem because of it. For one the graphics are outdated. Character models and foliage are all low polygon. The graphics didn’t age well. Another problem is the confusing hotkeys. The game doesn’t use standard hotkeys, and as a result, it’s hard to figure out the hotkeys in this game. The tutorial doesn’t explain it to you.
It’s also excessively grindy. Once you’ve reached level 120+, leveling up just one level would require grinding for 24 hours. Now, there are quests in the game that will help you level up, but they’re only 2-3 per level and totally not enough to level you up. So should the devs add more quest? No. The quests in this game are all extremely repetitive. They’re all just variations of kill X number of monsters or fetch X number of materials. It’s all incredibly tedious, boring and makes you prefer plain old grinding. At least with grinding, you don’t have to count how many enemies you kill.
Last Chaos is also suffering from a dwindling player base. In fact, the original publisher, Aeria Games, has already abandoned this game and transferred it to Gamigo. Will Gamigo reinvigorate this game or will they just try to squeeze as much money out from the remaining players as possible? What Gamigo plans to do with this game I do not know, but I am not optimistic of the former. It would be a shame to see Last Chaos devolve from a good, free MMO into a pay to win game.
Last Chaos is a great MMO with low system requirements, fun, immersive gameplay, and a robust crafting system. Unfortunately, the game is also way past its prime. But in the end, I still consider this worth playing, especially if you’re interested in what old MMOs look like. Even after a decade, the core gameplay of this game is still pretty solid. So play it for a brief history lesson if nothing else.