- Easily accessible
- Good CG animations
- AFK friendly
- Simplistic design allows for multitasking
- Solo friendly
- Poor network congestion
- Horrible lag
- Repetitive and uninspired combat
- Massive grind
- Feels very lonely
Omega Zodiac is a free to play browser-based MMO developed by Proficient City and published by Game Hollywood. It was released on August 25, 2016, on Nutaku.
Omega Zodiac in an isometric top-down action-RPG MMO that is based on Greek, Roman and Norse myths with a heavy dose of Saint Seiya influence. In this game, you play as a mortal that can transform into a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on the ground, and you attack by clicking on a mob.
At the start, you select from one of the three classes: Knight, Mage, and Archer. There is no character customization in this game, and the classes are gender locked. The Knight and the Mage are male while the Archer is female. But don’t get confused by the class names. While all three class have different skills and armors, they all fight in melee for some reason. For example, the Archer class fights by punching and kicking her enemies. It looks cool, but it’s not how an Archer should fight. It’s not a really big deal except it sets players up for disappointment.
What makes Omega Zodiac different from most ARPGs is the way the skills work. Skills are divided into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast from the hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. In fact, there is no manual way to activate your skills.
But just because activating them isn’t manual, doesn’t mean combat is fully automated. Players can select what ‘type’ of skill to use. Pressing 1 will make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy belongs to one of the three types: Warrior, Mage, and Archer. Selecting the correct skill type such as Anti-Warrior for warrior-type mobs will make your character do 100% damage against them. Meanwhile, using the other two types will deal reduced damage.
Another unique feature of this game is the sacred set system. Besides your standard equips, the game has another set of equips, the sacred armor. During the game, your goal is to find all the pieces of a set. Once you’ve found and equipped all parts of a set, you can then activate it. Activating a sacred set turns you into a sacred mode, and your character will don a shining, glowing armor that looks copied directly from Saint Seiya. Needless to say, you are incredibly strong while in sacred mode.
The game is mostly PvE. In fact, Omega Zodiac hides other players appearance on your screen by default. There are many instanced dungeons that gives various rewards. There is PvP, but since battles are automatic, it all boils down to who has the higher stats and gears. Not particularly exciting stuff.
First off, the game is extremely accessible. It doesn’t require downloading a large client. All you need is a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but an actual full blown CRPG MMO a la Diablo.
The graphics, especially, are great. They do not look like cheap 3D rendered models. The game looks like it’s an actual 3D game. The character animations look good, for both your character and the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry from other Chinese games, where the models and the animation look stiff.
Gameplay-wise, Omega Zodiac doesn’t have anything noteworthy in it per se, but I do like the auto-attack/auto-play system. It takes out a lot of tediousness in the game since you don’t need to search for the required NPC, the game will automatically walk your character to where he/she is required.
The worst thing about this game is the horrible network connection. The game loads slowly enough that you’re frequently stuck on a blank or mosaic screen. Even worse is that every asset seems to be re-downloaded for some reason every time you visit a new map. If every user needs to re-download the map graphics every map change no wonder the graphics load so slowly. The devs need to fix their asset loading.
It’s probably related to the same problem above, but the game also suffers from horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved back to your previous position. This is especially a problem on some instanced dungeons where you have to kill all enemies in less than 3 minutes. It makes those dungeons hard to clear unless you over-level yourself.
Another problem of this game is its repetitive gameplay. The quests are all the same: talk to this NPC, talk to that NPC, kill 10/20/30 of this monster, harvest some random item from some random point, etc., You don’t even get a proper conversation with the quest giver NPCs. They just give you some random one sentence dialog while your quest box gets magically updated with what you have to do. It’s a far cry from the better quest-driven MMORPGs
And you better like those uninspired quests because grinding your levels up by farming mobs is a horrible experience. The mobs in this game give out terrible EXP; you won’t level up just from fighting them. To give you an example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will give around 200 EXP. Do the math.
I’ll close my Omega Zodiac review by saying it isn’t bad. On the other hand, it doesn’t really add anything new to the table. It is also plagued by horrible network connection and lag problems.
In the end, I consider the game to be at least worth a look, especially if you’re a fan of ARPGs like Diablo. It certainly has its place. For instance, it’s an RPG you could play at work pretty easily or when multitasking elsewhere. It just sacrifices a lot of depth for its simplicity.