Tag Archives: Trove

Is Trion Worlds Really Pay to Win?

This article was updated on December 8, 2017 primarily to reflect changes made to Rift that have impacted my analysis on Trion Worlds as a whole.

Trion Worlds has acquired a bit of a reputation as a pay to win company. For every game they launch, I see questions on forums and social media asking if the game is pay to win. Some don’t even get that far. Angry gamers scream, “it’s Trion, not gonna play that p2w trash!” Are these feelings justified? Surely some of it must be. Where there’s smoke there’s fire, after all. But are people just falling in line with the hive mind? Could anonymous gamers, known primarily for their thoughtful and rational analysis, be overreacting?

Welcome to the internet, where anything is possible.

I’m going to break down the most commonly faulted cash shopss in each of Trion Worlds free to play games. I’ll judge just how pay to win it makes each of these MMOs based on the criteria at the bottom of this article. The answer may surprise you (though perhaps not in the way you think).


archeage cash shop

This is where the biggest pay to win talk stems from for Trion. People are filled with such hatred for how ArcheAge has been handled, they’ll twist words to infer Trion even admits running a p2w game. If you follow that link, read some comments too. People hate Trion Worlds. For all of the talk about how pay to win Archeage is though, people rarely cite any specific examples. As any good bro would do, I’ll set you down with the cold, hard truth.

The cash shop doesn’t sell a magic “win” button. There’s no one item that will super power your character, but there are items that are absolutely necessary to progress in the endgame. One of the best real money purchases are high quality upgrades. These items can in turn be sold on the general auction house for large sums of gold. In ArcheAge, gold can be used to obtain pretty much all of the best gear, vehicles, housing, etc. The endgame is fairly time insensitive (nice speak for grindy) so paying real money and converting to gold through the public market is not an insignificant boost. Additionally, crafting is pretty much a disaster without paying for a subscription. Players are restricted by labor points for crafting type activities, which not only generate twice as fast for subscribers but also generate while offline.

Yes – it’s an advantage for a subscription. I’m not going to call that pay to win though, especially because it can be purchased with in game gold. Subscriptions are limiting and not as open for abuse. The problem lies in the relationship between ArcheAge’s cash shop and it’s auction house. Players can literally become as powerful as the cash they spend. $1,000 is way more valuable than a year of average play time. It’s simply unrealistic to survive a grind to the top without real money help. The combination of selling both cash shop items for gold and endgame gear for gold is another serious concern. ArcheAge has a lot of cool things going for it, but if you expect to seriously compete in PvP, don’t expect to do it for free.

Verdict: Pay to Win

Atlas Reactor

This is the game Trion haters don’t want you to know about. The publisher took a while deciding how to monetize their best in house product since Rift. Fortunately, the solution they chose was the right one.

Atlas Reactor is free simultaneous turn based game with a weekly rotation of free characters. The freelancers (characters) are like League of Legends champions in terms of unique abilities. Instead of a 30 minute real time MOBA, Atlas Reactor is a 10 minute turn based tactical team death match. The weekly rotation can include any freelancer, and they’re fairly well balanced. Free players can also acquire cosmetic rewards by playing. Purchasing the game gets you every character, faster cosmetic rewards, and ranked play. At $30, it’s also a lot cheaper than buying the full roster for League of Legends or Heroes of the Storm. However, there is no way for free players to acquire new freelancers without paying that one time fee. Still, it’d be nuts to call Atlas Reactor pay to win. There’s absolutely zero vertical scaling of power to buy.

Verdict: Not Pay to Win


Defiance cash shop

Trion Worlds really wanted Defiance to succeed as a pure subscription game, possibly to get away from the pay to win moniker. Unfortunately, it didn’t work. For a time, everything was going well. Then it seemed like Trion wanted to milk Defiance for everything they could.

Defiance’s pay to win structure doesn’t jump out at you initially. The game is fun at first, with a good deal of steady progression. Eventually the grind will set in, and you’ll look for how to speed up progression outside of events. The fastest and easiest way is turning to the cash shop …maybe. You see, the cash shop in Defiance includes the chance to acquire legendary guns on par with top tier free items. Buying the best gear in the game is pretty crappy, but gambling for it is even worse. At least there isn’t a ton more than that in the pay to win department.

Verdict: Kinda Pay to Win


Trion’s free Diablo clone felt like a winner when I first played it. The intro mission starts off with a bang, and there’s a nice slew of quests to run through. Combat isn’t special but felt solid for a hack and slash. Then the high level grind reared it’s ugly head with only one legitimate means to combat it: spending money. It’s technically possible to get everything in the game for free and catch up to older/paid players. It’s just that in practice it’s absurd to dedicate your entire life to it. And that’s exactly what it would take.

The marketing speak says paying for gem refinements to advance gear is paying for convenience. It’s not. It’s paying to stand a chance and play with the big boys. Devilian is one of those games that gets you hooked on a fun 10-20 hours and slowly tests your resolve to continue progressing without spending money on cash shop advances. Do you throw away a character you spent hours on without seeing the endgame? Or do you pay some money to make a boring grindfest somewhat more palatable? Devilian does everything they can to steer you to the latter.

Verdict: Pay to Win


Rift cash shop

This is the MMORPG that started it all. Rift was one of those heralded “WoW Killers” back in the day. It turned out to be more of a “WoW deviation”, copying a lot of WoW’s gameplay with it’s own twists. It played uniquely enough with its multiclass soul system to be worthwhile on that alone. For a long time after it went free to play, many viewed it as the MMO doing it right. Then ArcheAge came along and people were clamoring for heads to roll. Did Rift actually get worse or was this simply ArcheAge hate spilling over?

There was a time not so long ago when only paid players could use earring. Yep – an entire equipment slot blocked off from use without paying money. That’s pretty inexcusable and reeks of greed. That’s been fixed, and Trion Worlds has reverted to the same system as always – charging for content. The three things paid players will want are a subscription (increases money gains), expansions (needed to level up past a certain point), and souls/callings (classes). None of these grant instant, unearned power and most importantly, none of it is scalable. Players can’t skip to godly levels of strength without putting in the time. To me, that’s the most important qualification to avoid pay to win.

Now, I wouldn’t necessarily say Rift is truly free to play. To hit max level, players will eventually need need to spend money for high level content. It might make Rift’s free mode more of a demo, but it doesn’t make it pay to win. However, over the past year Trion has been adding more and more content that lets paying players surpass what free players can reasonably accomplish. As such, I’ve bumped Rift from its initial scoring of “Kinda Not Pay to Win” to “Kinda Pay to Win”.

Verdict: Kinda Pay to Win


Trove is sort of Minecraft meets standard MMORPG. Not being a big fan of builders, I’ve only played for a bit. Rest assured that during my short span there was plenty of pay to win discussion. Those clamoring to proclaim “pay to win” seemed to be resting on the laurels that everything should be free. The way Trove makes money isn’t perfect, but is it pay to win?

Players can purchase classes, cosmetics, and faster progression. No class is inherently better so that’s no big deal. Cosmetics are always fine for free to play monetization. Faster progression is the concern, and it is noticeable. However, it’s a subscription fee and thus isn’t scalable. Free players won’t ever hit a paywall in Trove, but paid players get to bypass the mindless high level grinding. No matter what though, players at the top have to work to get there. The best items in the game aren’t purchasable like in ArcheAge so even if somebody had some monetary assistance, at least you know they earned it.

Verdict: Kinda Not Pay to Win

Final Verdict

All in all, Trion Worlds trends towards pay to win. Let’s take a step back and look at the developers of the game, rather than the publisher.

Kinda Pay to Win or Worse:

  • AcheAge – developed by XL Games
  • Devilian – developed by Bluehole Ginno Games
  • Defiance – developed by Trion Worlds and Human Head
  • Rift – developed by Trion Worlds

Kinda Not Pay to Win or Better

  • Trove – developed by Trion Worlds
  • Atlas Reactor – developed by Trion Worlds

Notice a pattern? If not, I’ll spell it out. The games where Trion Worlds is fully in control are the games that lean towards a fairer system. Trion certainly isn’t perfect with their own IPs (Rift’s earrings), but they certainly respond better. Why is this? Maybe Trion Worlds takes on deals other publishers don’t want and so are beholden to third party developers’ greedy demands. Maybe they are at bad at negotiating with developers when adding cash shop items. Maybe they simply don’t care and get greedy with their third party games games. All I know is that I’m going to feel a lot better about diving into Trion Worlds games made solely by Trion themselves.

Unfortunately, since initially writing this article it seems that Rift has started diving into more and more p2w indulgences. The above paragraph still has some merit. Rift went a long time without succumbing to pay for gear indulgences, so I wouldn’t rule out playing a future Trion MMORPG. I’d just keep a stringent eye on developer practices to keep them honest.

Best MMORPG By Year: Part 2 (2006 – 2015)

Ten years down, ten to go. If you haven’t read it yet, check out our Best MMORPG By Year: Part 1 (1996 – 2005).

MMORPGs have grown more numerous in their yearly releases at this point. But have they actually gotten better? Some would argue no as many simply tried to tweak World of Warcraft. Whatever you may think, at least these winners have proven themselves the best MMORPG by year for their respective time periods.

Best MMORPG of 2006 – Dungeons & Dragons Online

Runner-up: Wurm Online

dungeons and dragons 2006 best mmorpg

I probably played more of 2005’s Silkroad Online in 2006, but Dungeons & Dragons Online (DDO) was the better overall game even back then. It follows the heavily instanced nature of 2005’s Guild Wars with instanced quests that players can form small groups to overcome. It uses a modified D&D 3.5 ruleset as the backbone for combat and advancement. Unlike tabletop D&D though, players fight in real-time. In fact, DDO employs a bit of twitch based combat where players must manually aim attacks. This was a first for a mainstream fantasy MMORPG and lent itself to creating a unique experience at launch.

Overall, Turbine did a great job of bringing Dungeons and Dragons to an MMO environment. Dungeon masters narrate quests, each with their own story for those who find themselves interested. Unfortunately, there isn’t enough content to level up purely on unique quests. Players will need to repeat quests, some several times, in order to sufficiently advance to take on new quests. To make matters worse, some quests can be quite difficult without an adequate party composition that can take some time to fill. For these reasons, DDO can really grow tiresome but there is no denying its 2006 crown.

Best MMORPG of 2007 – Lord of the Rings Online

Runner-up: Elsword

lord of the rings online 2007 best mmorpg

Turbine found itself on a roll from 2006-2007. After handling one major fantasy IP more than competently, they were given the reigns to the vaunted world of Middle Earth. Lord of the Rings Online sought to create an immersive MMORPG steeped in the rich lore of Tolkein’s masterpiece. For the most part, they succeeded. The entire game feels like a community struggle against evil. Even the PvP system disallows players fighting each others’ characters, but instead allows one side of players to temporarily control the monsters.

The greatest strength of Lord of the Rings Online is its adherence to the lore. Even little things like calling achievements deeds and parties fellowships add to the ambience. Fellowships are required for challenging instances, rewarding coordinated players with group attacks called Fellowship Manoeuvres. The classes are fairly unique too. Wizards such as Gandalf are rare so magically inclined players instead take on the role of rune-keepers and lore-masters. Physical combat classes are similarly unique to LOTRO. Players can even play a variety of musical instruments, forming impromptu bands in town squares. The game simply comes to life and to this day continues to build on its iconic world.

Lord of the Rings Online combines a well told MMO story, compelling quests, and a rich world steeped in lore. It’s an MMORPG with a strong draw for those who appreciate a little role-playing in their role-playing game.

Best MMORPG of 2008 – Age of Conan

Runner-up: Warhammer Online

age of conan 2008 best mmorpg

Warhammer Online and Atlantica Online came close to winning this. After all, in 2008 Age of Conan was a mess. The game lacked in content, the combat felt clunky, endgame felt repetitive, and bugs ran rampant. The game entertained in Tortage, Age of Conan’s solo tutorial area for the first twenty levels, and then promptly fell off a cliff. Funcom is just a terrible company when it comes to MMORPG launches, but they sure do know how to turn things around.

Age of Conan is now brimming with content, the unique combat system feels responsive, and the multitude of unique classes are a welcome change from typical fantasy MMORPGs. Players will find themselves with plenty to do as they progress their character to the maximum level of eighty. Typical endgame raids await to continue powering up, but honestly other games do those better. And for a mature setting, the PvP is sadly lacking with class balance issues and mediocre systems. Still, the combat system combined with a rich environment has provided a lasting legacy that tops 2008’s other offerings.

Best MMORPG of 2009 – Champions Online

Runner-up: Runes of Magic

champions online 2009 best mmorpg

2008 didn’t set any lasting trends in the MMORPG industry, but at least it didn’t disappoint like 2009. Several titles flopped, building on 2008 to give further rise to the notion that MMORPG developers really suck at living up to their promises. Champions Online would be the second superhero themed MMORPG released by Cryptic Studios, having sold their first (City of Heroes) to NCSoft. It’s also the obvious choice for 2009 as this year’s only title to bring something unique to the genre. The current state of the game feels money grubbing, but there is a lot Champions Online offers to would be superheroes.

Champions Online’s character customization might still be better than every competing MMORPG. Not only from the perspective of combining desired superpowers for a character, but appearance customization is worlds ahead of other games too. Speaking of appearances, the visual style lends itself to a fulfilling 3D comic book world that immerses players in the role of their characters. Combat, PvP, and crafting leave a lot to be desired in it’s current state though and the free to play system is extremely stifling. 2009: the year of we do what we can with what we have.

Best MMORPG of 2010 – Final Fantasy XIV

Runner-up: Vindictus

final fantasy xiv 2010 best mmorpg image

Guess who’s back? Back again. Final Fantasy’s back. Tell a friend.

Good grief, 2010’s MMORPGs in 2010 vs. 2010’s MMORPGs in 2016 are a massive difference. Star Trek Online and Perpetuum are both in much better places than they were six years ago. Vindictus and Dragon Nest, still two of the best free targeting MMORPGs, have only added content to what were strong Korean releases. But nothing has changed as much as Final Fantasy XIV.

The game was such a train wreck on release that Square Enix stopped charging subscription fees for over a year while they revamped the game, ultimately culminating into “A Realm Reborn”. Now, Final Fantasy XIV stands as a benchmark for traditional MMORPG play. Much like Final Fantasy XI, strong group coordination is required to overcome the game’s most difficult challenges. However, solo play for the majority of progression is much more viable. The job system provides an incentive to revisit old areas and adds diversity to class builds. Perhaps the latest Final Fantasy MMO’s most noteworthy feature though is its strong narrative. The game features characters you won’t immediately forget with cut scenes reminiscent of its single player brethren. It’s no surprise then that questing is a strength of this MMORPG.

As it stands, Final Fantasy XIV is a perfect title for those seeking a modern adaption of MMORPGs from the early 2000s. Subscription fee included.

Best MMORPG of 2011 – TERA

Runner-up: Rift

tera 2011 best mmorpg image

Far and away, 2011 gave me the longest pause to consider which title to choose. TERA, Star Wars: The Old Republic, and Rift are the MMOs that most readily come to mind, but DC Universe and the now defunct Rusty Hearts are both underrated. Ultimately, I went with TERA primarily because its combat system offers the most unique gameplay.

TERA’s combat really embraces the “new” style that eschews classic tab targeting for freeform player targeted skills. Players in TERA need to actually aim their abilities at the target to hit them. Additionally, the combat pacing is much faster than MMO competitors. These two design decisions lead to a combat system that rewards players not purely for equipment (although that’s important too) but for their individual skill as well.

The downside is that TERA’s enemies in the open world are beyond bland. Interesting dungeons aren’t available for at least twenty levels and PvP doesn’t really begin until max level. So although leveling is relatively fast, the combat is still a chore for a good while until adequate challenges present themselves. When those challenges do come around though, the game really shines. TERA also features a great free to play system that is, in our opinion, not pay to win.

Best MMORPG of 2012 – The Secret World

Runner-up: Guild Wars 2

the secret world 2012 best mmorpg image

This was a fun year. Blade & Soul, which came out in America in 2016, notably released in Korea this year. It offered some great combat, but in the end I really only considered two Western MMORPGs: The Secret World and Guild Wars 2. They both offered a compelling and unique sales pitch but couldn’t be further apart at launch. As with every single Funcom MMORPG, The Secret World released in a half baked state. On the other hand, Guild Wars 2 felt rather complete. Naming The Secret World the winner would’ve certainly surprised my 2012 self. However, Guild Wars 2 has felt pretty stagnant despite their latest expansion while The Secret World has only grown stronger as a dark, atmospheric, story driven MMORPG.

The Secret World has built a rich environment for its player base to explore and currently offers the best MMO quests. There are no filler missions in The Secret World, with each tying into the main story arch. Many unique concepts abound during these integral quests. Players will need real world research to decipher clues, Metal Gear Solid skills to sneak through occult locations, deduction to solve coded puzzles, and fortitude to defeat rich Lovecraftian creatures. The Secret World advances MMO questing to the next generation and sits there squarely by itself.

Despite an excellent freeform character skill system, the combat does leave something to be desired. This certainly puts a damper on enjoying endgame dungeons, but shouldn’t dissuade interest from The Secret World. It’s not a game for tacticians or action junkies but for those seeking to be immersed in a deep, Lovecraftian-esque world. With a story that still sees regular updates and a buy to play option to get started, The Secret World is going strong.

Best MMORPG of 2013 – Warframe

Runner-up: Aura Kingdom

warframe 2013 best mmorpg image

Might as well dub this the year of pay to win. All the larger populations MMOs like ArcheAge, Neverwinter, and Echo of Soul sooner or later fell into pay to win ways of varying degrees. I wanted to choose Wizardry Online here, but it never realized its potential prior shutting down. Aura Kingdom almost won due to a cute anime MMO styling that employs Aeria’s most reasonable freemium system to date. Unfortunately, it wasn’t enough to overcome Warframe.

Like Guild Wars, one could argue Warframe isn’t an MMORPG. There isn’t anything massive about the game other than its player base, chat, and the marketplace. I’m generally inclusive when defining an MMO though, and Warframe is the best of the games I considered.

First, combat in Warframe resembles Devil May Cry with a combination of fast paced melee and ranged abilities. Cooperative missions are the the primary form of content and advancement and places players in a central position in an ever growing galactic conflict. To overcome these missions, players can purchase a multitude of unique Warframes to pilot. These are similar to League of Legends champions in terms of offering significantly different gameplay without necessarily being stronger than one another. The game is extremely grind heavy, but there are a lot of interesting warframes, weapons, modules to collect. Though progression is slow, it’s extremely rewarding. A lot of the grind can be bypassed with cash, but ultimately everything can be acquired through in game play.

Warframe is a solid choice for the experiencing the life of a cyberninja, as long as repeating co-op missions (albeit of high quality) to acquire new equipment sounds fine.

Best MMORPG of 2014 – WildStar

Runner-up: Elder Scrolls Online

wildstar 2014 best mmorpg image

To give you an example of how difficult it was to choose between WildStar and Elder Scrolls Online, I think I swapped these five times before finally settling on Wildstar. I’m fairly confident Elder Scrolls Online will stand the test of time due to Tamriel’s rich lore and the series’ dedicated fan base. On the other hand, WildStar seems to constantly be on life support after a bad launch. For now, the population is revitalized thanks to the Steam launch, and there is just so much to love about WildStar.

The quirky universe, colorful palette, and HGTV quality house decorating give WildStar a lot of character. Yet it is the fast paced, action oriented combat system that truly gives WildStar a place in the crowded MMO market. The vast majority of moves telegraph their hit area, giving opponents a short time to dodge or counter. Despite this, the telegraphing doesn’t tend to the clutter the screen and provides players clear information with which to react. PvP battlegrounds reward competent play, but PvE is where WildStar really shines.

Many consider WildStar’s raids to be the best raids that any MMORPG has to offer (including those from you know who). Instanced dungeons and expeditions (group quests) offer challenging content that doesn’t just give you a win because you’re new. It’s truly a rewarding experience. Theorycrafting is fun thanks to easy respecs and a slew of combo-laden options. While the game is reasonably solo friendly, WildStar really shines with group content. If Steam doesn’t provide an adequate population boost this could be detrimental for what is a fantastically underrated free to play MMORPG.

Best MMORPG of 2015 – Skyforge

Runner-up: Trove

skyforge 2015 best mmorpg image

I’m not trying to knock Skyforge (OK, maybe I am a little bit) but proclaiming this the best MMORPG of 2015 caps off a weakened state of recent MMOs. Let’s give Skyforge it’s due though. It is the best MMORPG of 2015.

Skyforge’s progression system is one of the more unique aspects about the game. Players will navigate something similar to a sphere grid in Final Fantasy X (or Path of Exile) to progress. All characters can eventually access all classes and change freely between them outside of missions. As you might notice, free targeted action combat has grown popular and Skyforge implements its own version. Enemies aren’t as interesting as say, the aforementioned Wildstar, and are a bit too damage spongey. Still, the moves themselves look great and give motivation to level up. The active content revolves around missions but players can solo them when populations are low. The missions are fun the first time around, but even the random bonus objectives don’t entice replay as much as say, Warframe.

Although it takes a while to get there, what truly sets Skyforge apart are the AFK activities. These are polarizing, but it’s the main reason why you’d stick with Skyforge. As a god (eventually with a bad ass divine form), you’ll slowly grow your followers to provide character boosts. This is represented through a Facebook-esque game called the order system. You’ll recruit adepts, assign them to missions, build sanctuaries, they’ll level up, you’ll get bonuses and then repeat. The constant growth in Skyforge can be addicting. The appeal here is greatest for achievement/progression junkies or someone who just wants to play a god in an MMORPG.

Twenty Years of MMORPGs

That does it. Twenty years, twenty MMORPGs. Well, forty if you count runner-ups but second place is the first loser, right? We don’t speak of them (much). And while we could look back on this in another decade with a very different 2012 – 2015. I don’t see much changing with MMOs older than that.

I’d be flabbergasted to see people in 100% agreement with these so if there’s anything to add, all human comments are welcome.

Missed the first ten years? Start over with the Best MMORPG by Year.