Tag Archives: Vindictus

Comparing Top Eastern vs. Western MMORPGs

The MMORPG gaming culture differs slightly between the Eastern and Western Hemispheres, and game design varies accordingly. While there are no hard and fast rules, Eastern games tend to put more emphasis on quality graphics and on grind-based gameplay.

Neither model is better or worse than the other; it’s all just down to personal preference. But since most of us do tend to prefer one style or the other, it can be helpful to look at how Western and Eastern games in common genres compare. Maybe you like the ideas behind Neverwinter but would prefer a game with a more Eastern flavour, or enjoy the deep mechanics of Black Desert but want something with a more Western style.

To that end, we’ve compiled a breakdown of similar Eastern and Western games in some of the more common MMO genres.

Themepark: World of Warcraft/Final Fantasy XIV

World of Warcraft remains the undisputed king of Western MMORPGs, and even after having fallen from its peak quite a bit, it’s probably still the most successful MMO on the market.

Stormwind City in the Western MMORPG World of Warcraft

With that said, Japan’s Final Fantasy XIV has been enjoying an impressive level of success since relaunching as A Realm Reborn. Like its Western cousin, WoW, it has managed to survive as a subscription based MMO in a world where free to play and buy to play are now the norm.

Both offer very similar game mechanics that will be familiar to anyone who’s played themepark MMOs. In both, you’ll find standard tab target combat, kill and collect quests, and trinity-based group roles. FFXIV’s combat is a little slower, employing a 2.5 second global cooldown, as opposed to WoW’s 1.5 second GCD, which is lowered to one second for some classes.

Both offer deep if sometimes inconsistent lore drawn from the venerable franchises both games are based on. Final Fantasy’s graphics are more advanced and often stunning, but WoW’s have more personality.

FFXIV does offer a few features that WoW lacks. Most notably, any character can learn any class and swap between them at will, essentially eliminating the need for alts. It also offers a player housing feature, though housing plots are limited and it can be difficult to grab one.

On the other hand, World of Warcraft has the advantage of being faster-paced and less linear, and it has been around for much longer, giving it a vast reserve of legacy content that could take a new player months, if not years, to fully explore.

A forest zone in the Eastern MMORPG Final Fantasy XIV: A Realm Reborn

Both are very polished games with a wealth of content, but there isn’t a whole lot to distinguish one from the other. If you’re already established in one, there’s little cause to switch. If you’re new to both, try both for an hour or two and see which feels better.

Sandbox: EVE Online/Black Desert Online

Icelandic made EVE Online is one of the great successes of the sandbox genre. It’s been around longer than World of Warcraft, and while it’s never been a household name, it has managed to maintain a healthy and loyal fanbase for a very long time despite being a relatively niche title.

Exploring space in the Western MMORPG EVE Online

Recently it’s been given a new rival in the sandbox field in the form of the Korean MMORPG Black Desert Online, which so far seems to be have been well-received by sandbox fans.

EVE and Black Desert are very different games in a lot of ways, but they’re both very complex, very deep games, to an extent few other MMOs could equal.

EVE is a sci-fi game that takes place in the depths of space. While you can design an avatar, in practice your character is basically whatever ship you’re piloting at the time. Black Desert employs a fantasy setting; depending on your perspective, this can be seen as a source of welcome familiarity or a lack of creativity in a genre already dominated by fantasy. Black Desert boasts impressive visual character customization to help you stand out from the crowd.

However, while it’s easy to look different in Black Desert, your character’s abilities may not be so unique, as it does rely on a fairly standard class system. EVE Online, meanwhile, has a skill-based advancement system that allows every character to grow in any direction they like.

EVE’s core gameplay is a bit stilted — it is often viewed as a game of menus and spreadsheets — whereas Black Desert utilizes a very flamboyant style of action combat. Most would agree that Black Desert has better minute-to-minute gameplay, but we haven’t seen it create the kind of devious politics, epic wars, and shocking heists that have come to define EVE Online. EVE is a game of lower lows, but also higher highs.

Both are very complex games with a steep learning curve. EVE is probably a little harder to learn — but if you’re a true EVE fan, you probably view that as a positive.

EVE is another game that’s managed to maintain a subscription-based business model, whereas Black Desert is buy to play with a cash shop.

A maewha character in the Eastern MMORPG Black Desert

Both are solid choices for the sandbox fan. Black Desert has the edge for those who want to explore a beautiful and detailed fantasy world, or those who want more natural-feeling gameplay, but EVE is a better choice for those who want to make their name on a cutthroat frontier and engage in politics on a massive scale.

Action combat grinder: Neverwinter/Vindictus

Neverwinter and Vindictus are both games with intense action combat and a strong emphasis on grinding instanced content as opposed to the open worlds of more traditional MMORPGs.

A cave in the Western MMORPG Neverwinter

Neverwinter is developed by American Cryptic Studios and is based on the Forgotten Realms campaign setting from Dungeons and Dragons, but it does take a lot of liberties with D&D mechanics, so it doesn’t hold as much appeal to pen and paper fans as you might expect.

Korea’s Vindictus is published by Nexon and serves as a prequel to Mabinogi, another MMO from the same developer.

Of the two, Neverwinter is a little closer to a traditional MMORPG and offers a slightly more robust experience. It does have open world zones to be explored in addition to dungeon crawls, and it makes at least some effort to be a full-fledged RPG, whereas Vindictus is more of an arcade experience, putting a laser focus on constant dungeon-crawls.

Notably, Neverwinter offers a standard set of classes and races to choose from, whereas players in Vindictus choose from pre-established characters and can only customize them to a limited degree.

Neither game is going to win much praise for its story-telling ability, but Neverwinter has a slight edge in that regard. Similarly, neither boasts top of the line graphics, but Vindictus tends to look a little better.

Both offer as their main virtue brutal action combat, and while both games’ combat is excellent, a slight edge should probably be given to Vindictus for offering slightly more depth and interactivity. In Vindictus, players may, for instance, grab objects from the environment — or even enemies — and hurl them as crude projectiles.

Both games are free to play and offer a lot of gameplay without spending a cent, but in both cases you’ll eventually have to make use of the cash shop if you want to maximize your performance in the later stages of the game.

A character in the Eastern MMORPG Vindictus

Neverwinter is the better choice if you want something closer to a traditional MMO experience, but Vindictus is superior if you want to focus on maximum brutality and mayhem.

ARPG: Diablo III/Devilian

Once again proving that Blizzard is the goose that laid the golden egg, Diablo III is the biggest name in the action RPG field. It had some stumbles at launch, but following the well received Reaper of Souls expansion, it’s now in a very healthy state.

A crusader character in the Western ARPG Diablo III

There isn’t a lot of competition for D3 from the East right now, but if you’re eager for an ARPG with some Asian flair, Devilian would probably be your best bet, at least until Lost Ark gets a Western release.

In terms of core gameplay, they’re both very much the standard ARPG fare. Click, kill, loot, repeat. Devilian modifies the formula slightly by giving players alternate demonic forms they can transform into for a temporary power boost.

Diablo III is pure buy to play — no micro-transactions at all, though you do need to buy the expansion separately — whereas Devilian is free to play with a cash shop.

Most would tend to agree that Diablo is the better game, but Devilian does have a few advantages going for it. It is a bit closer to the traditional MMO experience; you’ll be sharing the game world with other players, and there’s some degree of visual character customization. By comparison, Diablo III is closer to a single-player game with co-op support, and players can only choose their class and gender.

A screenshot from Korean ARPG Devilian

It’s also worth noting that Diablo III hasn’t gotten any significant content updates in quite a while now. There’s some speculation over a potential expansion announcement at this year’s Gamescom or BlizzCon, but right now it’s only wild guesses and rumors based on dubious evidence. For now the future of the game is very uncertain.

Best MMORPG By Year: Part 2 (2006 – 2015)

Ten years down, ten to go. If you haven’t read it yet, check out our Best MMORPG By Year: Part 1 (1996 – 2005).

MMORPGs have grown more numerous in their yearly releases at this point. But have they actually gotten better? Some would argue no as many simply tried to tweak World of Warcraft. Whatever you may think, at least these winners have proven themselves the best MMORPG by year for their respective time periods.

Best MMORPG of 2006 – Dungeons & Dragons Online

Runner-up: Wurm Online

dungeons and dragons 2006 best mmorpg

I probably played more of 2005’s Silkroad Online in 2006, but Dungeons & Dragons Online (DDO) was the better overall game even back then. It follows the heavily instanced nature of 2005’s Guild Wars with instanced quests that players can form small groups to overcome. It uses a modified D&D 3.5 ruleset as the backbone for combat and advancement. Unlike tabletop D&D though, players fight in real-time. In fact, DDO employs a bit of twitch based combat where players must manually aim attacks. This was a first for a mainstream fantasy MMORPG and lent itself to creating a unique experience at launch.

Overall, Turbine did a great job of bringing Dungeons and Dragons to an MMO environment. Dungeon masters narrate quests, each with their own story for those who find themselves interested. Unfortunately, there isn’t enough content to level up purely on unique quests. Players will need to repeat quests, some several times, in order to sufficiently advance to take on new quests. To make matters worse, some quests can be quite difficult without an adequate party composition that can take some time to fill. For these reasons, DDO can really grow tiresome but there is no denying its 2006 crown.

Best MMORPG of 2007 – Lord of the Rings Online

Runner-up: Elsword

lord of the rings online 2007 best mmorpg

Turbine found itself on a roll from 2006-2007. After handling one major fantasy IP more than competently, they were given the reigns to the vaunted world of Middle Earth. Lord of the Rings Online sought to create an immersive MMORPG steeped in the rich lore of Tolkein’s masterpiece. For the most part, they succeeded. The entire game feels like a community struggle against evil. Even the PvP system disallows players fighting each others’ characters, but instead allows one side of players to temporarily control the monsters.

The greatest strength of Lord of the Rings Online is its adherence to the lore. Even little things like calling achievements deeds and parties fellowships add to the ambience. Fellowships are required for challenging instances, rewarding coordinated players with group attacks called Fellowship Manoeuvres. The classes are fairly unique too. Wizards such as Gandalf are rare so magically inclined players instead take on the role of rune-keepers and lore-masters. Physical combat classes are similarly unique to LOTRO. Players can even play a variety of musical instruments, forming impromptu bands in town squares. The game simply comes to life and to this day continues to build on its iconic world.

Lord of the Rings Online combines a well told MMO story, compelling quests, and a rich world steeped in lore. It’s an MMORPG with a strong draw for those who appreciate a little role-playing in their role-playing game.

Best MMORPG of 2008 – Age of Conan

Runner-up: Warhammer Online

age of conan 2008 best mmorpg

Warhammer Online and Atlantica Online came close to winning this. After all, in 2008 Age of Conan was a mess. The game lacked in content, the combat felt clunky, endgame felt repetitive, and bugs ran rampant. The game entertained in Tortage, Age of Conan’s solo tutorial area for the first twenty levels, and then promptly fell off a cliff. Funcom is just a terrible company when it comes to MMORPG launches, but they sure do know how to turn things around.

Age of Conan is now brimming with content, the unique combat system feels responsive, and the multitude of unique classes are a welcome change from typical fantasy MMORPGs. Players will find themselves with plenty to do as they progress their character to the maximum level of eighty. Typical endgame raids await to continue powering up, but honestly other games do those better. And for a mature setting, the PvP is sadly lacking with class balance issues and mediocre systems. Still, the combat system combined with a rich environment has provided a lasting legacy that tops 2008’s other offerings.

Best MMORPG of 2009 – Champions Online

Runner-up: Runes of Magic

champions online 2009 best mmorpg

2008 didn’t set any lasting trends in the MMORPG industry, but at least it didn’t disappoint like 2009. Several titles flopped, building on 2008 to give further rise to the notion that MMORPG developers really suck at living up to their promises. Champions Online would be the second superhero themed MMORPG released by Cryptic Studios, having sold their first (City of Heroes) to NCSoft. It’s also the obvious choice for 2009 as this year’s only title to bring something unique to the genre. The current state of the game feels money grubbing, but there is a lot Champions Online offers to would be superheroes.

Champions Online’s character customization might still be better than every competing MMORPG. Not only from the perspective of combining desired superpowers for a character, but appearance customization is worlds ahead of other games too. Speaking of appearances, the visual style lends itself to a fulfilling 3D comic book world that immerses players in the role of their characters. Combat, PvP, and crafting leave a lot to be desired in it’s current state though and the free to play system is extremely stifling. 2009: the year of we do what we can with what we have.

Best MMORPG of 2010 – Final Fantasy XIV

Runner-up: Vindictus

final fantasy xiv 2010 best mmorpg image

Guess who’s back? Back again. Final Fantasy’s back. Tell a friend.

Good grief, 2010’s MMORPGs in 2010 vs. 2010’s MMORPGs in 2016 are a massive difference. Star Trek Online and Perpetuum are both in much better places than they were six years ago. Vindictus and Dragon Nest, still two of the best free targeting MMORPGs, have only added content to what were strong Korean releases. But nothing has changed as much as Final Fantasy XIV.

The game was such a train wreck on release that Square Enix stopped charging subscription fees for over a year while they revamped the game, ultimately culminating into “A Realm Reborn”. Now, Final Fantasy XIV stands as a benchmark for traditional MMORPG play. Much like Final Fantasy XI, strong group coordination is required to overcome the game’s most difficult challenges. However, solo play for the majority of progression is much more viable. The job system provides an incentive to revisit old areas and adds diversity to class builds. Perhaps the latest Final Fantasy MMO’s most noteworthy feature though is its strong narrative. The game features characters you won’t immediately forget with cut scenes reminiscent of its single player brethren. It’s no surprise then that questing is a strength of this MMORPG.

As it stands, Final Fantasy XIV is a perfect title for those seeking a modern adaption of MMORPGs from the early 2000s. Subscription fee included.

Best MMORPG of 2011 – TERA

Runner-up: Rift

tera 2011 best mmorpg image

Far and away, 2011 gave me the longest pause to consider which title to choose. TERA, Star Wars: The Old Republic, and Rift are the MMOs that most readily come to mind, but DC Universe and the now defunct Rusty Hearts are both underrated. Ultimately, I went with TERA primarily because its combat system offers the most unique gameplay.

TERA’s combat really embraces the “new” style that eschews classic tab targeting for freeform player targeted skills. Players in TERA need to actually aim their abilities at the target to hit them. Additionally, the combat pacing is much faster than MMO competitors. These two design decisions lead to a combat system that rewards players not purely for equipment (although that’s important too) but for their individual skill as well.

The downside is that TERA’s enemies in the open world are beyond bland. Interesting dungeons aren’t available for at least twenty levels and PvP doesn’t really begin until max level. So although leveling is relatively fast, the combat is still a chore for a good while until adequate challenges present themselves. When those challenges do come around though, the game really shines. TERA also features a great free to play system that is, in our opinion, not pay to win.

Best MMORPG of 2012 – The Secret World

Runner-up: Guild Wars 2

the secret world 2012 best mmorpg image

This was a fun year. Blade & Soul, which came out in America in 2016, notably released in Korea this year. It offered some great combat, but in the end I really only considered two Western MMORPGs: The Secret World and Guild Wars 2. They both offered a compelling and unique sales pitch but couldn’t be further apart at launch. As with every single Funcom MMORPG, The Secret World released in a half baked state. On the other hand, Guild Wars 2 felt rather complete. Naming The Secret World the winner would’ve certainly surprised my 2012 self. However, Guild Wars 2 has felt pretty stagnant despite their latest expansion while The Secret World has only grown stronger as a dark, atmospheric, story driven MMORPG.

The Secret World has built a rich environment for its player base to explore and currently offers the best MMO quests. There are no filler missions in The Secret World, with each tying into the main story arch. Many unique concepts abound during these integral quests. Players will need real world research to decipher clues, Metal Gear Solid skills to sneak through occult locations, deduction to solve coded puzzles, and fortitude to defeat rich Lovecraftian creatures. The Secret World advances MMO questing to the next generation and sits there squarely by itself.

Despite an excellent freeform character skill system, the combat does leave something to be desired. This certainly puts a damper on enjoying endgame dungeons, but shouldn’t dissuade interest from The Secret World. It’s not a game for tacticians or action junkies but for those seeking to be immersed in a deep, Lovecraftian-esque world. With a story that still sees regular updates and a buy to play option to get started, The Secret World is going strong.

Best MMORPG of 2013 – Warframe

Runner-up: Aura Kingdom

warframe 2013 best mmorpg image

Might as well dub this the year of pay to win. All the larger populations MMOs like ArcheAge, Neverwinter, and Echo of Soul sooner or later fell into pay to win ways of varying degrees. I wanted to choose Wizardry Online here, but it never realized its potential prior shutting down. Aura Kingdom almost won due to a cute anime MMO styling that employs Aeria’s most reasonable freemium system to date. Unfortunately, it wasn’t enough to overcome Warframe.

Like Guild Wars, one could argue Warframe isn’t an MMORPG. There isn’t anything massive about the game other than its player base, chat, and the marketplace. I’m generally inclusive when defining an MMO though, and Warframe is the best of the games I considered.

First, combat in Warframe resembles Devil May Cry with a combination of fast paced melee and ranged abilities. Cooperative missions are the the primary form of content and advancement and places players in a central position in an ever growing galactic conflict. To overcome these missions, players can purchase a multitude of unique Warframes to pilot. These are similar to League of Legends champions in terms of offering significantly different gameplay without necessarily being stronger than one another. The game is extremely grind heavy, but there are a lot of interesting warframes, weapons, modules to collect. Though progression is slow, it’s extremely rewarding. A lot of the grind can be bypassed with cash, but ultimately everything can be acquired through in game play.

Warframe is a solid choice for the experiencing the life of a cyberninja, as long as repeating co-op missions (albeit of high quality) to acquire new equipment sounds fine.

Best MMORPG of 2014 – WildStar

Runner-up: Elder Scrolls Online

wildstar 2014 best mmorpg image

To give you an example of how difficult it was to choose between WildStar and Elder Scrolls Online, I think I swapped these five times before finally settling on Wildstar. I’m fairly confident Elder Scrolls Online will stand the test of time due to Tamriel’s rich lore and the series’ dedicated fan base. On the other hand, WildStar seems to constantly be on life support after a bad launch. For now, the population is revitalized thanks to the Steam launch, and there is just so much to love about WildStar.

The quirky universe, colorful palette, and HGTV quality house decorating give WildStar a lot of character. Yet it is the fast paced, action oriented combat system that truly gives WildStar a place in the crowded MMO market. The vast majority of moves telegraph their hit area, giving opponents a short time to dodge or counter. Despite this, the telegraphing doesn’t tend to the clutter the screen and provides players clear information with which to react. PvP battlegrounds reward competent play, but PvE is where WildStar really shines.

Many consider WildStar’s raids to be the best raids that any MMORPG has to offer (including those from you know who). Instanced dungeons and expeditions (group quests) offer challenging content that doesn’t just give you a win because you’re new. It’s truly a rewarding experience. Theorycrafting is fun thanks to easy respecs and a slew of combo-laden options. While the game is reasonably solo friendly, WildStar really shines with group content. If Steam doesn’t provide an adequate population boost this could be detrimental for what is a fantastically underrated free to play MMORPG.

Best MMORPG of 2015 – Skyforge

Runner-up: Trove

skyforge 2015 best mmorpg image

I’m not trying to knock Skyforge (OK, maybe I am a little bit) but proclaiming this the best MMORPG of 2015 caps off a weakened state of recent MMOs. Let’s give Skyforge it’s due though. It is the best MMORPG of 2015.

Skyforge’s progression system is one of the more unique aspects about the game. Players will navigate something similar to a sphere grid in Final Fantasy X (or Path of Exile) to progress. All characters can eventually access all classes and change freely between them outside of missions. As you might notice, free targeted action combat has grown popular and Skyforge implements its own version. Enemies aren’t as interesting as say, the aforementioned Wildstar, and are a bit too damage spongey. Still, the moves themselves look great and give motivation to level up. The active content revolves around missions but players can solo them when populations are low. The missions are fun the first time around, but even the random bonus objectives don’t entice replay as much as say, Warframe.

Although it takes a while to get there, what truly sets Skyforge apart are the AFK activities. These are polarizing, but it’s the main reason why you’d stick with Skyforge. As a god (eventually with a bad ass divine form), you’ll slowly grow your followers to provide character boosts. This is represented through a Facebook-esque game called the order system. You’ll recruit adepts, assign them to missions, build sanctuaries, they’ll level up, you’ll get bonuses and then repeat. The constant growth in Skyforge can be addicting. The appeal here is greatest for achievement/progression junkies or someone who just wants to play a god in an MMORPG.

Twenty Years of MMORPGs

That does it. Twenty years, twenty MMORPGs. Well, forty if you count runner-ups but second place is the first loser, right? We don’t speak of them (much). And while we could look back on this in another decade with a very different 2012 – 2015. I don’t see much changing with MMOs older than that.

I’d be flabbergasted to see people in 100% agreement with these so if there’s anything to add, all human comments are welcome.

Missed the first ten years? Start over with the Best MMORPG by Year.